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Nov 6

Generative Visual Chain-of-Thought for Image Editing

Existing image editing methods struggle to perceive where to edit, especially under complex scenes and nuanced spatial instructions. To address this issue, we propose Generative Visual Chain-of-Thought (GVCoT), a unified framework that performs native visual reasoning by first generating spatial cues to localize the target region and then executing the edit. Unlike prior text-only CoT or tool-dependent visual CoT paradigms, GVCoT jointly optimizes visual tokens generated during the reasoning and editing phases in an end-to-end manner. This way fosters the emergence of innate spatial reasoning ability and enables more effective utilization of visual-domain cues. The main challenge of training GCVoT lies in the scarcity of large-scale editing data with precise edit region annotations; to this end, we construct GVCoT-Edit-Instruct, a dataset of 1.8M high-quality samples spanning 19 tasks. We adopt a progressive training strategy: supervised fine-tuning to build foundational localization ability in reasoning trace before final editing, followed by reinforcement learning to further improve reasoning and editing quality. Finally, we introduce SREdit-Bench, a new benchmark designed to comprehensively stress-test models under sophisticated scenes and fine-grained referring expressions. Experiments demonstrate that GVCoT consistently outperforms state-of-the-art models on SREdit-Bench and ImgEdit. We hope our GVCoT will inspire future research toward interpretable and precise image editing.

  • 12 authors
·
Mar 2

PixelDense: Dense Prediction as Representation Alignment for Pixel Diffusion

Representation alignment (REPA) accelerates diffusion transformer training, but its alignment targets are almost exclusively semantic encoders such as DINOv2 and CLIP. Recent analysis points to spatial structure, not global semantics, as the carrier of the alignment effect, yet dense-prediction foundation models trained to predict that structure remain overlooked as REPA targets. In pixel-space diffusion, SAM2, Depth Anything v2, and Metric3D v2 each outperform the DINOv2-only GenEval baseline, with the two geometric teachers leading the segmentation teacher. A flat sum of all four teachers, however, lands below the best single geometric teacher, as semantic and geometric gradients compete for one denoiser projection. We introduce PixelDense, which routes DINOv2 and SAM2 through a semantic projection stream, routes Depth Anything v2 and Metric3D v2 through a geometric projection stream, and adds a weight-space orthogonality penalty that keeps the two streams in disjoint subspaces. All four teachers are frozen during training and dropped at inference. Applied to PixelGen and DeCo with a single recipe, PixelDense improves GenEval, DPG-Bench, and HPS v2.1, raises PixelGen-XXL's GenEval Overall from 0.7927 to 0.8093, and beats every single-teacher and unfactored multi-teacher variant. In partial-noise reconstruction, independent panoptic, depth, and surface-normal probes show up to 53.1% PQ gain and 36.0% depth AbsRel reduction at τ=0.5 across COCO and Flickr30K. From random initialization, PixelDense also reaches the baseline's peak GenEval 1.23x faster. In SDEdit editing on PIE-Bench, PixelDense keeps more of the source background and layout at every edit strength, raising background PSNR by up to 2.2 dB.

  • 12 authors
·
Sep 29 2

VENUS: Visual Editing with Noise Inversion Using Scene Graphs

State-of-the-art text-based image editing models often struggle to balance background preservation with semantic consistency, frequently resulting either in the synthesis of entirely new images or in outputs that fail to realize the intended edits. In contrast, scene graph-based image editing addresses this limitation by providing a structured representation of semantic entities and their relations, thereby offering improved controllability. However, existing scene graph editing methods typically depend on model fine-tuning, which incurs high computational cost and limits scalability. To this end, we introduce VENUS (Visual Editing with Noise inversion Using Scene graphs), a training-free framework for scene graph-guided image editing. Specifically, VENUS employs a split prompt conditioning strategy that disentangles the target object of the edit from its background context, while simultaneously leveraging noise inversion to preserve fidelity in unedited regions. Moreover, our proposed approach integrates scene graphs extracted from multimodal large language models with diffusion backbones, without requiring any additional training. Empirically, VENUS substantially improves both background preservation and semantic alignment on PIE-Bench, increasing PSNR from 22.45 to 24.80, SSIM from 0.79 to 0.84, and reducing LPIPS from 0.100 to 0.070 relative to the state-of-the-art scene graph editing model (SGEdit). In addition, VENUS enhances semantic consistency as measured by CLIP similarity (24.97 vs. 24.19). On EditVal, VENUS achieves the highest fidelity with a 0.87 DINO score and, crucially, reduces per-image runtime from 6-10 minutes to only 20-30 seconds. Beyond scene graph-based editing, VENUS also surpasses strong text-based editing baselines such as LEDIT++ and P2P+DirInv, thereby demonstrating consistent improvements across both paradigms.

  • 4 authors
·
Jan 12