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Oct 26

Rethinking the Readout: Unlocking Video Backbones for AI-Generated Video Detection

AI-generated videos (AIGVs) typically contain subtle temporal artifacts that arise from inter-frame inconsistencies rather than within individual frames. A detector that captures such artifacts should therefore benefit from video pretrained backbones over image only ones. In practice, however, video backbones with standard global readouts often fail to outperform strong image pretrained probes on AIGV benchmarks. We attribute this gap to excessive spatiotemporal aggregation in the readout. Video pretrained backbones tend to compress each frame into a single global descriptor. This compression suppresses local patch level temporal dynamics and discards inter patch relations, which are precisely the cues that AIGV detection most reliably depends on. Based on this, we propose Velocity Gated Patch Velocity Profiling (V-PVP), a lightweight readout that replaces only the aggregation layer with two parallel streams over the patch velocity field, adding only about 0.5M trainable parameters. V-PVP serves as a general plug-and-play module that consistently improves performance across diverse video backbones under both end-to-end fine-tuning and linear probing settings. Our method reaches 95.28 AUC on AIGVDBench while keeping the backbone fully frozen. The results show that simply replacing the aggregation layer reactivates the temporal potential of frozen video backbones, restoring their advantage on AIGV detection. Code is available at https://anonymous.4open.science/r/PVP-81B3/.

  • 11 authors
·
Jul 15

Re^2TAL: Rewiring Pretrained Video Backbones for Reversible Temporal Action Localization

Temporal action localization (TAL) requires long-form reasoning to predict actions of various durations and complex content. Given limited GPU memory, training TAL end to end (i.e., from videos to predictions) on long videos is a significant challenge. Most methods can only train on pre-extracted features without optimizing them for the localization problem, consequently limiting localization performance. In this work, to extend the potential in TAL networks, we propose a novel end-to-end method Re2TAL, which rewires pretrained video backbones for reversible TAL. Re2TAL builds a backbone with reversible modules, where the input can be recovered from the output such that the bulky intermediate activations can be cleared from memory during training. Instead of designing one single type of reversible module, we propose a network rewiring mechanism, to transform any module with a residual connection to a reversible module without changing any parameters. This provides two benefits: (1) a large variety of reversible networks are easily obtained from existing and even future model designs, and (2) the reversible models require much less training effort as they reuse the pre-trained parameters of their original non-reversible versions. Re2TAL, only using the RGB modality, reaches 37.01% average mAP on ActivityNet-v1.3, a new state-of-the-art record, and mAP 64.9% at tIoU=0.5 on THUMOS-14, outperforming all other RGB-only methods.

  • 4 authors
·
Nov 25, 2022

Stream4D: 4D-Consistency for Streaming Autoregressive Diffusion Video Models

Streaming autoregressive diffusion models enable real-time, long-horizon video generation, but their training objectives optimize local frame prediction rather than the geometry and dynamics of a coherent world: long rollouts accumulate geometric drift and degrade into static or unnatural motion. Recent bidirectional approaches address this problem using rewards signals built upon 3D Gaussian-Splatting reconstruction. However, a single rigid 3d reconstruction cannot model a dynamic scene, so this critic penalizes genuine object motion as reconstruction error and is maximized by freezing the video. This shortcut is especially detrimental in the AR setting, where each chunk can propagate an already-static configuration. In this work, we propose Stream4D, which replaces the static critic with a feed-forward 4D reconstruction reward that explicitly models scene dynamics, allowing coherent motion to receive high consistency rewards. To further guide motion magnitude and quality, we add a motion prior that rewards natural scene-flow magnitude while penalizing jitter and non-rigid artifacts. Our final recipe combines these two terms with a lightweight perceptual anchor. Across various autoregressive video backbones and various generation horizons, Stream4D improves 4D reconstruction quality, preserves motion more effectively, and achieves higher human-aligned preference. Project page: https://banyuanhao.github.io/Stream4D/

GAD: Geometry Attention Distillation for Consistent Video Generation

Video diffusion models generate visually compelling short-term sequences but often struggle to preserve scene geometry and object structure over time. In this paper, we first demonstrate that current video attention cannot identify reliable correspondences across frames, with responses dispersed across multiple regions even after recognizable scene structure has emerged. We argue that reliable cross-frame associations are essential for information exchange as scene structure forms in video generation. Thus, we introduce Geometry Attention Distillation (GAD), which transfers correspondences from a frozen geometry model's attention to video attention. Extracted from clean videos, these correspondences link the same static surface or moving object across frames. Since structure formation begins in deeper layers at higher noise and shallower layers at lower noise, we apply attention distillation at a student layer selected according to the noise timestep. After training, video attention focuses more consistently on corresponding locations. Experiments across all three video backbones demonstrate improved long-range scene consistency and dynamic temporal consistency, with geometric gains across generation lengths. On Wan2.2 5B, GAD improves cross-frame matching accuracy by at least 30% over the Wan baseline on both long-range benchmarks. Notably, GAD achieves these gains without additional inference modules, offering a promising approach to efficient and consistent video-based world simulation. Project page: https://fantasy-amap.github.io/GAD/.

  • 10 authors
·
Oct 12

SolarWM: Open Data and Scalable Training for Long-Horizon Video World Models

We introduce SolarWM, a fully open foundation for building interactive video world models from data preparation through long-horizon inference. Training across heterogeneous data sources and video backbones is challenging: datasets differ in temporal scale, camera geometry, visual quality, motion, and captioning styles, while video generators use distinct representations and architectures. Naive data mixing and model-specific implementations therefore produce inconsistent supervision and make results difficult to reproduce and compare. SolarWM addresses this coupling with a reconfigurable multi-source data engine and a backbone-native adaptation framework. The engine converts 1.43 million canonical clips from 10 datasets into a unified, frame-aligned contract covering visual observations, metric camera geometry, captions, quality metadata, selection decisions, and provenance, while decoupling source processing from mixture construction. Under shared camera-conditioning, training, and inference interfaces, we instantiate four 5B--33B models based on Wan2.2, LTX-2.5, and MiniMax-H3 while preserving their native representations and objectives. A unified three-stage recipe combines bidirectional adaptation, teacher-forced autoregressive initialization, and distribution matching distillation. The resulting causal models enable real-time interaction over rollouts ranging from minutes to hours after being trained on only 5s sequences. By releasing the resulting data, pipeline, recipes, weights, and framework, SolarWM provides a reproducible and extensible foundation for interactive world-model research.

Exploring Pre-trained Text-to-Video Diffusion Models for Referring Video Object Segmentation

In this paper, we explore the visual representations produced from a pre-trained text-to-video (T2V) diffusion model for video understanding tasks. We hypothesize that the latent representation learned from a pretrained generative T2V model encapsulates rich semantics and coherent temporal correspondences, thereby naturally facilitating video understanding. Our hypothesis is validated through the classic referring video object segmentation (R-VOS) task. We introduce a novel framework, termed "VD-IT", tailored with dedicatedly designed components built upon a fixed pretrained T2V model. Specifically, VD-IT uses textual information as a conditional input, ensuring semantic consistency across time for precise temporal instance matching. It further incorporates image tokens as supplementary textual inputs, enriching the feature set to generate detailed and nuanced masks. Besides, instead of using the standard Gaussian noise, we propose to predict the video-specific noise with an extra noise prediction module, which can help preserve the feature fidelity and elevates segmentation quality. Through extensive experiments, we surprisingly observe that fixed generative T2V diffusion models, unlike commonly used video backbones (e.g., Video Swin Transformer) pretrained with discriminative image/video pre-tasks, exhibit better potential to maintain semantic alignment and temporal consistency. On existing standard benchmarks, our VD-IT achieves highly competitive results, surpassing many existing state-of-the-art methods. The code is available at https://github.com/buxiangzhiren/VD-IT.

  • 6 authors
·
Mar 18, 2024

BiWM: Advancing Open-Source Interactive Video World Models with Bidirectional Autoregression

Transitioning bidirectional video diffusion models into an autoregressive paradigm improves the interactivity of video world models, but existing causal pipelines need many stages (control fine-tuning, autoregressive training, causal initialization, few-step distillation) and still trail bidirectional models in quality due to error accumulation. Recent world models such as Yume-1.5 and Matrix-Game-3.0 instead adopt a bidirectional autoregressive approach, gaining fidelity and stable long-horizon rollout from self-correcting error propagation, yet open-source frameworks (e.g., minWM) support only causal models. We present BiWM, the first full-stack framework for interactive video world models under the bidirectional autoregressive paradigm, jointly optimizing generation quality and inference speed. From a pretrained video backbone, BiWM injects camera control by fine-tuning, then runs a few-step Distribution Matching Distillation (DMD) stage that turns the backbone into an action/camera-controllable world model: just two training stages instead of four in minWM, converging in a few hundred steps on 8xH200 GPUs. A single recipe spans Wan2.1-1.3B, Wan2.2-5B, HunyuanVideo-1.5-8B, and LTX-2.3-22B, and also supports secondary fine-tuning of existing bidirectional models. BiWM enables real-world camera control where minWM loses controllability, integrates pluggable history compression (FramePack-style and PackForcing-style) for long rollouts, and offers an optional NVFP4 4-bit training/inference pipeline. To counter DMD's mode-seeking degradation, we add GAN and mass-covering forward-KL objectives that preserve scene dynamics. We open-source BiWM for resource-constrained research and high-fidelity environment simulation.

  • 8 authors
·
Jun 7

ActionRoPE: action as coordinates for spatially consistent control in planar-camera game world models

Game world models have made rapid progress toward real-time interactive generation. Yet action control is still predominantly implemented as feature conditioning, leaving the model to learn from training data how each action should move the visual world. This formulation is poorly matched to a broad class of planar-camera worlds, such as top-down and isometric games. In these worlds, player motion induces a geometrically well-defined planar camera displacement. We observe that the key to spatially consistent control in such worlds is to represent the effect of each action directly in world coordinates. To this end, we introduce ActionRoPE, a parameter-free action interface that converts action-driven camera displacement into world-coordinate rotary positions. As a result, tokens corresponding to the same world location retain the same positional address across time. These world coordinates further expose a spatial asymmetry in generation: regions covered by the initial observation are geometrically known, while newly revealed regions remain to be synthesized. We therefore propose Coordinate-Conditioned Noise Scheduling (CNS), which assigns token-wise denoising schedules according to this known-new structure. It allows observed regions to stabilize earlier, while new content is generated with reference to them. Compared with four representative action-conditioning mechanisms, our approach follows the commanded motion more faithfully and reduces the revisit drift by 66% over the strongest baseline. The same interface transfers across video backbones from 1.3B to 33B parameters and to out-of-distribution scenes. Project Page: https://teawhite.cn/ActionRoPE/

  • 4 authors
·
Oct 18 3

Tuning-free Visual Effect Transfer across Videos

We present RefVFX, a new framework that transfers complex temporal effects from a reference video onto a target video or image in a feed-forward manner. While existing methods excel at prompt-based or keyframe-conditioned editing, they struggle with dynamic temporal effects such as dynamic lighting changes or character transformations, which are difficult to describe via text or static conditions. Transferring a video effect is challenging, as the model must integrate the new temporal dynamics with the input video's existing motion and appearance. % To address this, we introduce a large-scale dataset of triplets, where each triplet consists of a reference effect video, an input image or video, and a corresponding output video depicting the transferred effect. Creating this data is non-trivial, especially the video-to-video effect triplets, which do not exist naturally. To generate these, we propose a scalable automated pipeline that creates high-quality paired videos designed to preserve the input's motion and structure while transforming it based on some fixed, repeatable effect. We then augment this data with image-to-video effects derived from LoRA adapters and code-based temporal effects generated through programmatic composition. Building on our new dataset, we train our reference-conditioned model using recent text-to-video backbones. Experimental results demonstrate that RefVFX produces visually consistent and temporally coherent edits, generalizes across unseen effect categories, and outperforms prompt-only baselines in both quantitative metrics and human preference. See our website at https://tuningfreevisualeffects-maker.github.io/Tuning-free-Visual-Effect-Transfer-across-Videos-Project-Page/

  • 7 authors
·
Jan 12

SpheRoPE: Zero-Shot Optimization-Free 360 Panorama Generation with Spherical RoPE

We present a zero-shot, training-free and optimization-free framework for generating 360 panoramic images and videos by directly injecting spherical priors into pre-trained diffusion transformers. Existing methods either rely on costly fine-tuning on scarce panoramic data that limits generalization, or leverage multi-step optimization that incurs prohibitive inference latency. We observe that contemporary generative models natively exhibit some panoramic priors from large-scale training. However, these emergent capabilities are insufficient, as the models fundamentally fail to satisfy the rigorous topological constraints imposed by equirectangular projection (ERP). We introduce a zero-shot and optimization-free approach that resolves these constraints at inference time. Spherical RoPE replaces standard rotary position embeddings: low-frequency channels are re-parameterized as 3D Cartesian coordinates to natively encode the spherical manifold, while high-frequency channels are harmonically quantized to enforce exact periodicity. Coupled with complementary Semantic Distortion classifier-free guidance (CFG) that explicitly steers geometry, we avoid retraining and inherit the full creative breadth of state-of-the-art models. Our approach generalizes across diverse backbones and 360 generation modalities. We demonstrate this across text-to-panorama using Flux.1, Flux.2, and LTX-Video backbones, achieving competitive performance against baselines, all while remaining training-free. Project page: https://orhir.github.io/SpheRoPE

  • 6 authors
·
Jun 29 2

Memory as Weights: Internalizing Long-Term History for Streaming Videos

Streaming vision-language models (VLMs) must continuously integrate information from the past while remaining responsive to current observations and user queries. Existing memory mechanisms typically compress, retrieve, or cache historical observations and reintroduce them into the input context, forcing historical memory and current observations to compete for limited context. We propose MaLoW, a streaming memory framework that instead internalizes historical context into evolving lightweight parameter updates. MaLoW uses a recurrent HyperNetwork to incrementally consolidate incoming video observations into fixed-size LoRA weights, allowing historical information to be carried forward without revisiting the full video stream. In doing so, MaLoW represents history as weights, while keeping the current observation as input. To support training, we further construct MaLoW-Instruct, a large-scale streaming video dataset containing 381K question-answer pairs over 56K videos. We conduct extensive experiments to demonstrate that MaLoW achieves strong performance on OVO-Bench, StreamingBench, and StreamArena. On the backward split of OVO-Bench, MaLoW outperforms prior memory approaches by 3.9% to 11.8% across different video backbones while incurring only modest latency overhead. Beyond streaming video understanding, MaLoW also generalizes to vision-language-action models, improving the action success rate on Simpler WidowX by 9.3%.

DramaAgent: Agentic Storytelling Video Generation

Recent diffusion and autoregressive models have substantially improved text-to-video generation, yet producing coherent long-form story videos with consistent characters and aligned audio remains challenging. Existing methods often suffer from narrative drift, unstable character identity, weak cross-scene continuity, and audio-visual mismatch over extended sequences. We propose DramaAgent, a hierarchical, agentic, and model-agnostic framework for long-form text-to-video-and-audio generation. Rather than improving the underlying video backbone itself, DramaAgent introduces an upper-level control layer that decomposes generation into story planning, persistent character conditioning, scene-wise synthesis, and reflection-guided targeted repair. The framework maintains reusable story and character states across scenes, diagnoses failures such as identity drift, missing scene semantics, temporal discontinuity, and cross-modal mismatch, and repairs problematic clips in a stage-specific manner. Experiments across multiple video generation backbones show that DramaAgent improves long-horizon coherence, character consistency, narrative fidelity, and scene-level audio-visual consistency over direct generation and strong baselines. These results suggest that hierarchical agentic control is a practical direction for controllable long-form audiovisual generation. Code: https://github.com/AIGeeksGroup/DramaAgent. Website: https://aigeeksgroup.github.io/DramaAgent.

  • 8 authors
·
Sep 7

VIS-Ground: Video Interactive Storytelling with Contextual Grounding

Video interactive storytelling enables viewers to actively steer how a video unfolds. However, once we allow viewers to intervene during generation, a new challenge arises: The viewer's request can have latent dependencies on both the grounding source and the current rendered video state. These dependencies may not be explicitly stated in any individual input, but emerge only when the source, rendered history, and new viewer intent are considered jointly. Existing interactive video generation systems primarily emphasize following viewer instructions, while source-grounded video generation methods focus on aligning generated content with an external narrative or knowledge source. This leaves a fundamental question underexplored: What context should a generation model ground on during interactive continuation, and how can heterogeneous, unstructured inputs be transformed into such grounding context? In this work, we formulate contextual grounding as the process of transforming heterogeneous input context into an executable constraint model for video generation. To address this challenge, we introduce VIS-Ground, which performs Structured Context Abstraction to recover grounded states and cross-context dependencies, Generation Constraints Induction to project relevant dependencies into candidate-specific constraints, and Constrained Video Generation to enforce these constraints through planning, verification, revision, and rendering. Across three video generation backbones, VIS-Ground consistently achieves the highest overall composite score, reaching an average absolute improvement of 10.3 points over the strongest per-backbone baselines. Detailed analysis further shows gains across both narrative and knowledge grounding, and reveals remaining challenges in dependency extraction, and faithful realization during video rendering.

GoogIe Google
·
Oct 6 2

LightVAE: Towards Compact and Efficient Video Autoencoders

Latent diffusion models enable high-quality video generation, but video VAE encoding and decoding remain computationally expensive. Existing methods use stage-specific lightweight operators, yet either constrain spatial and temporal computation jointly or remove temporal computation altogether, without distinguishing their compression sensitivities in pretrained Conv3D. To address these limitations, we present LightVAE, a compression framework that exploits redundancy in temporal modeling and network depth. LightVAE exactly reparameterizes eligible causal Conv3D layers into an aggregate spatial response and a difference-driven temporal correction. Based on their distinct compression sensitivities, temporal low-rank compression (TLR) keeps the aggregate spatial kernel dense and applies layer-specific low-rank approximation only to the temporal correction. An algebraically equivalent folded implementation converts the arithmetic savings into practical acceleration. LightVAE further uses width-preserving block pruning to reduce depth and probe-guided feature alignment, guided by feedback from a frozen teacher suffix, to recover quality after compression. The framework also extends to video encoders. Across three video VAE backbones and two GPU platforms, LightVAE consistently accelerates decoding. For the Wan VAE family, it achieves up to 2.24times and 1.11times the decoding throughput of state-of-the-art efficient VAE decoders on NVIDIA H100 and RTX~5090, respectively, with higher DAVIS PSNR and lower LPIPS. On MiniMax-H3, it achieves up to 2.97times the original decoding throughput while retaining 99.51\% of the original model's overall VBench-2.0 score. Our code is available at https://github.com/ModelTC/LightVAE.

  • 8 authors
·
Oct 9 2

ID-Animator: Zero-Shot Identity-Preserving Human Video Generation

Generating high fidelity human video with specified identities has attracted significant attention in the content generation community. However, existing techniques struggle to strike a balance between training efficiency and identity preservation, either requiring tedious case-by-case finetuning or usually missing the identity details in video generation process. In this study, we present ID-Animator, a zero-shot human-video generation approach that can perform personalized video generation given single reference facial image without further training. ID-Animator inherits existing diffusion-based video generation backbones with a face adapter to encode the ID-relevant embeddings from learnable facial latent queries. To facilitate the extraction of identity information in video generation, we introduce an ID-oriented dataset construction pipeline, which incorporates decoupled human attribute and action captioning technique from a constructed facial image pool. Based on this pipeline, a random face reference training method is further devised to precisely capture the ID-relevant embeddings from reference images, thus improving the fidelity and generalization capacity of our model for ID-specific video generation. Extensive experiments demonstrate the superiority of ID-Animator to generate personalized human videos over previous models. Moreover, our method is highly compatible with popular pre-trained T2V models like animatediff and various community backbone models, showing high extendability in real-world applications for video generation where identity preservation is highly desired. Our codes and checkpoints will be released at https://github.com/ID-Animator/ID-Animator.

  • 9 authors
·
Apr 23, 2024

From Static to Dynamic: On-Policy Distillation from Image to Video Diffusion Models

On-policy distillation (OPD) specializes pretrained video diffusion models through teacher supervision along the student's own generation trajectory. Although large video models are natural teachers, developing specialized video experts can require costly video data and training, while querying them incurs substantially higher latency than querying image experts. More readily available and cheaper to query, image experts offer a cost-effective alternative, particularly for largely temporal-agnostic capabilities such as aesthetics and OCR that admit frame-level supervision. However, heterogeneous image and video latent spaces prevent direct supervision of intermediate student states, while image experts lack cross-frame motion supervision, making temporal consistency vulnerable to frame-level improvements. In this paper, we propose MILD, a Motion-Preserving Image-to-Video Latent Distillation framework that transfers specialized image expertise while preserving pretrained video dynamics. MILD uses a learnable linear connector that aligns student latent states and predicted updates with those of image experts, enabling supervision transfer across heterogeneous latent spaces. We further constrain image-guided corrections around the pretrained student's predictions to preserve video dynamics and incorporate an optical-flow-based motion reward to improve motion quality and temporal consistency. Across specialized image experts and multiple video-student backbones, our method consistently outperforms video-teacher OPD baselines, with further studies demonstrating effective transfer across connector designs and heterogeneous architectures. These results establish image-to-video distillation as an effective route to improving video generation by drawing on the diverse and evolving capabilities of the image-generation ecosystem.

  • 6 authors
·
Sep 27

PickStyle: Video-to-Video Style Transfer with Context-Style Adapters

We address the task of video style transfer with diffusion models, where the goal is to preserve the context of an input video while rendering it in a target style specified by a text prompt. A major challenge is the lack of paired video data for supervision. We propose PickStyle, a video-to-video style transfer framework that augments pretrained video diffusion backbones with style adapters and benefits from paired still image data with source-style correspondences for training. PickStyle inserts low-rank adapters into the self-attention layers of conditioning modules, enabling efficient specialization for motion-style transfer while maintaining strong alignment between video content and style. To bridge the gap between static image supervision and dynamic video, we construct synthetic training clips from paired images by applying shared augmentations that simulate camera motion, ensuring temporal priors are preserved. In addition, we introduce Context-Style Classifier-Free Guidance (CS-CFG), a novel factorization of classifier-free guidance into independent text (style) and video (context) directions. CS-CFG ensures that context is preserved in generated video while the style is effectively transferred. Experiments across benchmarks show that our approach achieves temporally coherent, style-faithful, and content-preserving video translations, outperforming existing baselines both qualitatively and quantitatively.

Pickford Pickford
·
Oct 8, 2025 3

UniWorld-View: Large-Baseline View Synthesis via Video Diffusion Models

The abundance of casually captured monocular videos and images on social media provides a valuable source for immersive content creation, where generating novel views from such sparse observations can greatly enhance user experiences. However, producing photorealistic and geometrically consistent views with precise camera control remains challenging when input coverage is extremely limited. Reconstruction-based approaches such as NeRF and 3D Gaussian Splatting (3DGS) deteriorate severely under sparse inputs and fail to explicitly handle occlusions. Generative methods ease data requirements but still struggle with large-baseline view synthesis due to inaccurate or implicit geometric guidance. To overcome these limitations, we introduce UniWorld-View, a unified framework for controllable large-baseline novel view synthesis from monocular inputs. UniWorld-View integrates explicit 3D guidance with generative diffusion modeling to enable precise camera control and geometrically consistent view generation. The geometric guidance is obtained through an occlusion-aware point cloud rendering strategy that resolves visibility ambiguities and provides accurate priors for diffusion-based synthesis. By coupling this rendering strategy with powerful video diffusion backbones, UniWorld-View achieves high-fidelity novel view generation even under extreme camera motions and wide-baseline changes, and can further provide multi-view videos for downstream dynamic 3DGS reconstruction. Experiments on the WorldScore benchmark and zero-shot NVS benchmarks demonstrate the effectiveness of UniWorld-View in controllability, geometric consistency, and visual fidelity.

  • 6 authors
·
Aug 4 2

Wan-Alpha++: Animating a Single RGBA Asset into Controllable Transparent Video Effects

RGBA video generation is essential for creating compositable visual assets in filmmaking, game development, and digital content production. However, generating high-quality RGB appearance alongside temporally coherent transparency remains a significant challenge. Existing text-to-RGBA video methods often entangle RGB and alpha distributions and offer limited control over the precise appearance of a target asset. In addition, incorporating image conditioning typically suffers from the emergence-disappearance effects, which fail existing first-frame or first-and-last-frame conditions due to their fully transparent boundary frames. To address these issues, we present Wan-Alpha++, a unified framework that brings controllable RGBA video generation to both text- and image-to-video diffusion backbones through a shared RGBA latent space, extending our conference version Wan-Alpha from the text-conditioned setting to image-conditioned generation with an interior reference frame. Our method first learns shiftable RGB-alpha distributions while preserving the pretrained RGB prior. Specifically, we introduce a transparency-aware bidirectional diffusion objective to produce distinguishable RGBA latent representations, and a transparency-guided mean sampler that shifts the noise distribution to improve transparency generation and enable spatial controllability. Building upon this RGBA generation prior, we introduce temporal phase reparameterization for image-conditioned effect generation. By cyclically transforming a zero-positive-zero alpha pattern into a positive-zero-positive pattern, it relocates visible content to both temporal boundaries, facilitating effective appearance conditioning with limited RGBA data.

  • 10 authors
·
Oct 18

Ctrl-Adapter: An Efficient and Versatile Framework for Adapting Diverse Controls to Any Diffusion Model

ControlNets are widely used for adding spatial control in image generation with different conditions, such as depth maps, canny edges, and human poses. However, there are several challenges when leveraging the pretrained image ControlNets for controlled video generation. First, pretrained ControlNet cannot be directly plugged into new backbone models due to the mismatch of feature spaces, and the cost of training ControlNets for new backbones is a big burden. Second, ControlNet features for different frames might not effectively handle the temporal consistency. To address these challenges, we introduce Ctrl-Adapter, an efficient and versatile framework that adds diverse controls to any image/video diffusion models, by adapting pretrained ControlNets (and improving temporal alignment for videos). Ctrl-Adapter provides diverse capabilities including image control, video control, video control with sparse frames, multi-condition control, compatibility with different backbones, adaptation to unseen control conditions, and video editing. In Ctrl-Adapter, we train adapter layers that fuse pretrained ControlNet features to different image/video diffusion models, while keeping the parameters of the ControlNets and the diffusion models frozen. Ctrl-Adapter consists of temporal and spatial modules so that it can effectively handle the temporal consistency of videos. We also propose latent skipping and inverse timestep sampling for robust adaptation and sparse control. Moreover, Ctrl-Adapter enables control from multiple conditions by simply taking the (weighted) average of ControlNet outputs. With diverse image/video diffusion backbones (SDXL, Hotshot-XL, I2VGen-XL, and SVD), Ctrl-Adapter matches ControlNet for image control and outperforms all baselines for video control (achieving the SOTA accuracy on the DAVIS 2017 dataset) with significantly lower computational costs (less than 10 GPU hours).

  • 4 authors
·
Apr 15, 2024

Latent evolving World Action Model

World Action Models (WAMs) jointly model action generation and environment dynamics and are mostly built on pretrained Video Diffusion Models (VDMs). In VDM-based WAMs, observations are first encoded by a VAE, and the resulting compressed latents are then processed by large video diffusion backbones to extract effective features for action generation. However, this paradigm ties WAM performance and training cost to large-scale video generation pretraining, limiting WAM efficiency and scalability. In this paper, we theoretically and empirically investigate how visual representations affect action generation in WAMs. Our results show that predictive embeddings from Joint-Embedding Predictive Architecture (JEPA) encoders better support action generation than compressed VAE latents, with I-JEPA performing best in our encoder comparison. Based on these findings, we propose LeWAM, which conditions action generation on JEPA embeddings and models environment evolution by predicting future embeddings in the same space, without relying on a video diffusion backbone. We further find that imitation learning matches demonstrated actions but does not distinguish better actions from worse ones, even though small action deviations can greatly affect task success. To address this limitation without additional environment interaction or the human oversight required for resets and safety, we introduce Demonstration-Guided DPO (DemoDPO), an offline preference refinement stage that derives preference supervision directly from demonstrations.With only 0.4B trainable parameters, LeWAM achieves an average success rate of 92.28\% on RoboTwin 2.0, comparable to that of state-of-the-art VLAs and WAMs, and maintains practical effectiveness on real-world manipulation tasks.

GigaWorld-Policy: An Efficient Action-Centered World--Action Model

World-Action Models (WAM) initialized from pre-trained video generation backbones have demonstrated remarkable potential for robot policy learning. However, existing approaches face two critical bottlenecks that hinder performance and deployment. First, jointly reasoning over future visual dynamics and corresponding actions incurs substantial inference overhead. Second, joint modeling often entangles visual and motion representations, making motion prediction accuracy heavily dependent on the quality of future video forecasts. To address these issues, we introduce GigaWorld-Policy, an action-centered WAM that learns 2D pixel-action dynamics while enabling efficient action decoding, with optional video generation. Specifically, we formulate policy training into two coupled components: the model predicts future action sequences conditioned on the current observation, and simultaneously generates future videos conditioned on the predicted actions and the same observation. The policy is supervised by both action prediction and video generation, providing richer learning signals and encouraging physically plausible actions through visual-dynamics constraints. With a causal design that prevents future-video tokens from influencing action tokens, explicit future-video generation is optional at inference time, allowing faster action prediction during deployment. To support this paradigm, we curate a diverse, large-scale robot dataset to pre-train an action-centered video generation model, which is then adapted as the backbone for robot policy learning. Experimental results on real-world robotic platforms show that GigaWorld-Policy runs 9x faster than the leading WAM baseline, Motus, while improving task success rates by 7%. Moreover, compared with pi-0.5, GigaWorld-Policy improves performance by 95% on RoboTwin 2.0.

open-gigaai GigaAI
·
Mar 17 2

RealtimeWAM: One-Step Asynchronous World Action Models

World Action Models (WAMs) incorporate visual representations from video generation backbones to guide action prediction. Recent efficient WAMs adopt Mixture-of-Transformers (MoT) architectures and compute video representations once for reuse by the action expert. However, intra-expert iteration (\ie, multi-step action denoising) and inter-expert waiting (\ie, sequential execution of the video and action experts) still limit inference efficiency. To this end, we present RealtimeWAM, an extremely efficient WAM variant with one-step action generation and asynchronous inference, addressing these two bottlenecks. To reduce intra-expert iteration, we propose Teacher-Anchored Consistency Distillation (TACD) to address a local-global error gap: low local consistency error alone does not guarantee accurate final actions. TACD supplements local consistency with explicit supervision from the frozen teacher's multi-step rollout endpoint, enabling accurate one-step action generation. Additionally, we propose Cross-Expert Wavefront Pipelining (CEWP) to eliminate unnecessary expert-level waiting. It overlaps the two experts through block-wise sharing of the video KV cache, synchronizing only immediately before the corresponding action attention consumes it. Extensive experiments across diverse benchmarks (\eg, LIBERO, LIBERO-Plus and RoboTwin) and model variants (\eg, Fast-WAM and Faster-WAM) demonstrate the superiority of RealtimeWAM. Notably, RealtimeWAM maintains near-lossless performance (\ie, <1% drop) across these benchmarks while delivering significant end-to-end speedup (\eg, sim25times on H100). Our code and checkpoints are available via this https://github.com/ModelTC/LightX2V/tree/main/examples/realtimewam{link}.

GroundingPI: A Grounding Foundation Model towards Physical Intelligence with Visual Primitives

Precise grounding matters. It specifies which object is the target and where that object is, even in clutter and for tiny objects, and it has to be fast enough for closed-loop control. Yet vision-language-action (VLA) and world-action models (WAMs) take perception from general-purpose vision-language and video-generation backbones, which still fail in these settings. We introduce GroundingPI, a 4B grounding foundation model that generates points and boxes as quantized coordinates in a shared vocabulary. Training combines multimodal and spatial pretraining, supervised fine-tuning, and reinforcement learning with GRPO, using supervision from public datasets and dedicated data engines. Against 44 baselines across 34 grounding benchmarks spanning 11 perceptual capabilities, GroundingPI establishes a new state of the art, averaging 73.68%, above the larger GPT-6 Astra (71.54%). As a downstream visual backbone, GroundingPI improves performance on robotic manipulation and autonomous driving. On RoboTwin 2.0, it outperforms every mainstream backbone we evaluate in all four out-of-distribution settings, by up to 24.8% relative to the strongest backbone. On RoboCasa-GR1, GroundingPI trained with 50% of the demonstrations outperforms those baselines trained with 75%. On nuScenes, used as the visual backbone, GroundingPI attains an average open-loop L2 error of 0.296 m. We systematically analyze GroundingPI's pretraining in scale and data composition. Downstream autonomous driving and robotic manipulation improve as the pretraining is scaled. Analyzing the data recipe across these 11 perceptual capabilities shows dense grounding's substantial benefits for both, and OCR's potential as a catalyst for perceptual learning. These results support grounding as a perceptual foundation, and dedicated perceptual pretraining as a promising direction for foundation models of physical intelligence.

XPENG-AI XPENG AI
·
Sep 29 2

Qwen-Video-Edit: Instruction-Based Video Editing by Repurposing an Image Editing Model

Instruction-based video editing is commonly built on video-pretrained generative backbones: a video diffusion transformer is adapted, at considerable cost, to condition on a source video and an editing instruction. In this report we explore a different route and show that a strong instruction-based image editing model can edit videos by operating directly on video-VAE latents. Starting from Qwen-Image-Edit, we arrange the latent frames of a Wan~2.1 video VAE as tiles of one large virtual image, reuse the editor's image positional encoding for every tile, and bridge the two latent spaces with a pair of lightweight input/output projections warm-started from the editor's own patchify and unpatchify layers, so that at initialization a (static) video is embedded exactly as an image the model already understands. The whole system is then fine-tuned on the public Ditto-1M editing triplets, and a few denoising steps of Wan~2.2 serve as an optional temporal enhancer. We motivate the design with a chain of zero-training observations: the stock image editor already edits a video presented as a contact sheet; it is indifferent to whether the sheet's tokens come from one joint encode or from per-frame encodes stitched in latent space; and it even edits genuine video latents zero-shot to a clearly recognizable degree, leaving fine-tuning only a fidelity gap to close. Our results suggest that, despite the large investment in training video latent spaces, per-frame video latents remain close enough to the image domain that mature image editing priors transfer with minimal adaptation. Project Page: https://yunpeng1998.github.io/Qwen-Video-Edit-Page; Code: https://github.com/yunpeng1998/Qwen-Video-Edit; Model: https://huggingface.co/yunpeng1998/Qwen-Video-Edit.

  • 4 authors
·
Aug 13 2

Uni3C: Unifying Precisely 3D-Enhanced Camera and Human Motion Controls for Video Generation

Camera and human motion controls have been extensively studied for video generation, but existing approaches typically address them separately, suffering from limited data with high-quality annotations for both aspects. To overcome this, we present Uni3C, a unified 3D-enhanced framework for precise control of both camera and human motion in video generation. Uni3C includes two key contributions. First, we propose a plug-and-play control module trained with a frozen video generative backbone, PCDController, which utilizes unprojected point clouds from monocular depth to achieve accurate camera control. By leveraging the strong 3D priors of point clouds and the powerful capacities of video foundational models, PCDController shows impressive generalization, performing well regardless of whether the inference backbone is frozen or fine-tuned. This flexibility enables different modules of Uni3C to be trained in specific domains, i.e., either camera control or human motion control, reducing the dependency on jointly annotated data. Second, we propose a jointly aligned 3D world guidance for the inference phase that seamlessly integrates both scenic point clouds and SMPL-X characters to unify the control signals for camera and human motion, respectively. Extensive experiments confirm that PCDController enjoys strong robustness in driving camera motion for fine-tuned backbones of video generation. Uni3C substantially outperforms competitors in both camera controllability and human motion quality. Additionally, we collect tailored validation sets featuring challenging camera movements and human actions to validate the effectiveness of our method.

  • 8 authors
·
Apr 21, 2025 2

MOTOR: A Multimodal Dataset for Two-Wheeler Rider Behavior Understanding

Two-wheelers account for a disproportionately high share of road fatalities in the Global South. Research on two-wheeler rider behavior, however, lags far behind four-wheelers, where multimodal datasets have driven major advances in Advanced Driver Assistance Systems (ADAS). To address this gap, we present the MOtorized TwO-wheeler Rider (MOTOR) dataset, the first large-scale, multi-view, multimodal resource dedicated to two-wheelers in dense, unstructured traffic. MOTOR comprises 1,629 sequences (25+ hours of video data) collected from 16 riders and integrates synchronized front, rear, and helmet videos, rider eye-gaze from wearable trackers, on-road audio, and telemetry (GPS, accelerometer, gyroscope). Rich annotations capture traffic context, rider state, 12 riding maneuvers spanning conventional and unconventional behaviors, and legality labels (Legal, Illegal, Unspecified). We benchmark rider behavior recognition and maneuver legality classification using state-of-the-art video action recognition backbones (CNN and Transformer-based), extended with multimodal fusion, and find that combining RGB, gaze, and telemetry consistently yields the best performance. MOTOR thus provides a unique foundation for advancing safety-critical understanding of two-wheeler riding. It offers the research community a benchmark to develop and evaluate models for behavior analysis, legality-aware prediction, and intelligent transportation systems. Dataset and code is available at https: //varuniiith.github.io/MOTOR-Dataset/

  • 3 authors
·
May 20

Video Encoders Built on Image Representations

The design of a video encoder determines when frames begin to interact and which frame-specific visual evidence remains accessible to the language model. Native video pathways couple neighboring frames during visual encoding, whereas image pathways preserve independently computed frame representations but incur a much larger visual-token cost when all image tokens are forwarded. We ask a basic question: whether a compact video encoder can instead be built on image representations. To answer this question, we separate three operations that are often coupled: per-frame representation, cross-frame token allocation, and temporal interaction. A frozen image encoder first produces frame-specific candidates. A question-aware selector then allocates a fixed token budget across frames using relevance, diversity, and cross-frame correspondence, after which a lightweight learned refiner reads neighboring-frame context and writes residual updates only to the retained anchors. This preserves source positions and keeps the visual output at the fixed budget. Across 13 benchmarks and three vision-language backbones, the resulting pathway matches full-image aggregate performance while using only about 28%-35% of its visual tokens. Specifically, on Qwen3-VL-8B, it achieves a 13-benchmark macro-average of 62.75 with 1,535 visual tokens, compared with 62.58 for the full Image pathway at 4,424 tokens and 59.49 for native Conv3D at 2,212 tokens. On Qwen3-VL-32B, it reaches a 13-benchmark macro-average of 66.28, compared with 66.09 for Image, while providing a 2.16x end-to-end speedup. These results show that compact video encoding does not require early temporal mixing: frame-specific evidence can be preserved first, allocated jointly, and temporally contextualized after selection.

  • 6 authors
·
Oct 4

Training-free Guidance in Text-to-Video Generation via Multimodal Planning and Structured Noise Initialization

Recent advancements in text-to-video (T2V) diffusion models have significantly enhanced the visual quality of the generated videos. However, even recent T2V models find it challenging to follow text descriptions accurately, especially when the prompt requires accurate control of spatial layouts or object trajectories. A recent line of research uses layout guidance for T2V models that require fine-tuning or iterative manipulation of the attention map during inference time. This significantly increases the memory requirement, making it difficult to adopt a large T2V model as a backbone. To address this, we introduce Video-MSG, a training-free Guidance method for T2V generation based on Multimodal planning and Structured noise initialization. Video-MSG consists of three steps, where in the first two steps, Video-MSG creates Video Sketch, a fine-grained spatio-temporal plan for the final video, specifying background, foreground, and object trajectories, in the form of draft video frames. In the last step, Video-MSG guides a downstream T2V diffusion model with Video Sketch through noise inversion and denoising. Notably, Video-MSG does not need fine-tuning or attention manipulation with additional memory during inference time, making it easier to adopt large T2V models. Video-MSG demonstrates its effectiveness in enhancing text alignment with multiple T2V backbones (VideoCrafter2 and CogVideoX-5B) on popular T2V generation benchmarks (T2VCompBench and VBench). We provide comprehensive ablation studies about noise inversion ratio, different background generators, background object detection, and foreground object segmentation.

  • 6 authors
·
Apr 11, 2025 2

Enhancing Unsupervised Video Representation Learning by Decoupling the Scene and the Motion

One significant factor we expect the video representation learning to capture, especially in contrast with the image representation learning, is the object motion. However, we found that in the current mainstream video datasets, some action categories are highly related with the scene where the action happens, making the model tend to degrade to a solution where only the scene information is encoded. For example, a trained model may predict a video as playing football simply because it sees the field, neglecting that the subject is dancing as a cheerleader on the field. This is against our original intention towards the video representation learning and may bring scene bias on different dataset that can not be ignored. In order to tackle this problem, we propose to decouple the scene and the motion (DSM) with two simple operations, so that the model attention towards the motion information is better paid. Specifically, we construct a positive clip and a negative clip for each video. Compared to the original video, the positive/negative is motion-untouched/broken but scene-broken/untouched by Spatial Local Disturbance and Temporal Local Disturbance. Our objective is to pull the positive closer while pushing the negative farther to the original clip in the latent space. In this way, the impact of the scene is weakened while the temporal sensitivity of the network is further enhanced. We conduct experiments on two tasks with various backbones and different pre-training datasets, and find that our method surpass the SOTA methods with a remarkable 8.1% and 8.8% improvement towards action recognition task on the UCF101 and HMDB51 datasets respectively using the same backbone.

  • 8 authors
·
Sep 12, 2020

StableAvatar: Infinite-Length Audio-Driven Avatar Video Generation

Current diffusion models for audio-driven avatar video generation struggle to synthesize long videos with natural audio synchronization and identity consistency. This paper presents StableAvatar, the first end-to-end video diffusion transformer that synthesizes infinite-length high-quality videos without post-processing. Conditioned on a reference image and audio, StableAvatar integrates tailored training and inference modules to enable infinite-length video generation. We observe that the main reason preventing existing models from generating long videos lies in their audio modeling. They typically rely on third-party off-the-shelf extractors to obtain audio embeddings, which are then directly injected into the diffusion model via cross-attention. Since current diffusion backbones lack any audio-related priors, this approach causes severe latent distribution error accumulation across video clips, leading the latent distribution of subsequent segments to drift away from the optimal distribution gradually. To address this, StableAvatar introduces a novel Time-step-aware Audio Adapter that prevents error accumulation via time-step-aware modulation. During inference, we propose a novel Audio Native Guidance Mechanism to further enhance the audio synchronization by leveraging the diffusion's own evolving joint audio-latent prediction as a dynamic guidance signal. To enhance the smoothness of the infinite-length videos, we introduce a Dynamic Weighted Sliding-window Strategy that fuses latent over time. Experiments on benchmarks show the effectiveness of StableAvatar both qualitatively and quantitatively.

  • 9 authors
·
Aug 11, 2025 2

Multi-View Video Diffusion Policy: A 3D Spatio-Temporal-Aware Video Action Model

Robotic manipulation requires understanding both the 3D spatial structure of the environment and its temporal evolution, yet most existing policies overlook one or both. They typically rely on 2D visual observations and backbones pretrained on static image--text pairs, resulting in high data requirements and limited understanding of environment dynamics. To address this, we introduce MV-VDP, a multi-view video diffusion policy that jointly models the 3D spatio-temporal state of the environment. The core idea is to simultaneously predict multi-view heatmap videos and RGB videos, which 1) align the representation format of video pretraining with action finetuning, and 2) specify not only what actions the robot should take, but also how the environment is expected to evolve in response to those actions. Extensive experiments show that MV-VDP enables data-efficient, robust, generalizable, and interpretable manipulation. With only ten demonstration trajectories and without additional pretraining, MV-VDP successfully performs complex real-world tasks, demonstrates strong robustness across a range of model hyperparameters, generalizes to out-of-distribution settings, and predicts realistic future videos. Experiments on Meta-World and real-world robotic platforms demonstrate that MV-VDP consistently outperforms video-prediction--based, 3D-based, and vision--language--action models, establishing a new state of the art in data-efficient multi-task manipulation.

  • 16 authors
·
Apr 2

SPIRAL: Self-Evolving Action-Conditioned Video Generation via Reflective Planning Agents

Long-horizon action-conditioned video generation aims to synthesize temporally coherent videos that follow complex action instructions over extended horizons, requiring procedural ordering, persistent action execution, and scene consistency beyond conventional TI2V's short-term fidelity. Existing single-shot video generation models typically operate in an open-loop manner, leading to incomplete action execution, hallucinated motions, and temporal drift. To address this, we propose SPIRAL, a closed-loop framework that performs sequential planning and iterative reflection for action-conditioned long-horizon video generation. Specifically, SPIRAL instantiates a think-act-reflect process: a PlanAgent decomposes high-level goals into sub-actions, which condition a VideoGenerator to synthesize each segment alongside a memory context, while a CriticAgent evaluates intermediate video segments to provide corrective feedback for iterative refinement. This closed-loop design further supports self-evolution by utilizing PlanAgent-proposed actions and CriticAgent-derived rewards for GRPO-based post-training to enhance the video generator's long-horizon consistency. Moreover, we introduce ActVideoGen-Dataset for task-specific training, and establish ActVideoGen-Bench as a dedicated evaluation suite for measuring action quality and temporal coherence. Experiments across multiple TI2V backbones alongside the self-evolving strategy show consistent gains on ActVideoGen-Bench and VBench, demonstrating the effectiveness of SPIRAL.

  • 14 authors
·
May 20

StreamScout: Learning When to Look Deeper for Streaming Video Understanding

Streaming video understanding requires answering questions that arrive at arbitrary moments over an unbounded video stream. Existing systems primarily focus on what to retain in a bounded memory, yet access that memory using the same fixed-cost procedure for every query, despite substantial variation in the evidence required. We argue that deciding how deeply to access memory for each query is as important as deciding what the memory should store. To this end, we introduce StreamScout, an adaptive inference framework that maintains only a lightweight textual timeline in context as the stream unfolds. At query time, StreamScout progressively augments the timeline with up to three increasingly informative visual views: a glance at recent frames, a uniform look-back over the past stream, and query-salient retrieval. At each stage, the model answers immediately if the available evidence is sufficient; otherwise, it escalates to the next view. To improve this stop-or-escalate policy, we probe the cascade on an auxiliary set and distill the model's empirical competence boundary into supervision for a lightweight LoRA adaptation, yielding StreamScout-S. We further refine the policy through reinforcement learning, allowing the model to explore stopping behaviors beyond imitation of the distilled decisions, yielding StreamScout-R. Across three backbones and three streaming benchmarks, StreamScout and its variants consistently outperform prior streaming methods while substantially reducing inference cost and token consumption; on OVO-Bench, for instance, StreamScout-S improves Qwen3-VL-8B by 14.65 points while using 59% fewer tokens than uniform sampling and answering in 1.04 s on average.

  • 12 authors
·
Aug 30

EventLens: Event-Structure Reinforcement Learning for Video Understanding

Recent multimodal large language models (MLLMs) achieve strong results on video question answering, yet often fail to recover the temporal structure that makes a video coherent. They may merge neighboring events, miss single-event progression, or infer implausible relations across events. We study structured temporal understanding as the ability to recover event structure from visual evidence, including event boundaries, single-event progression, and multi-event relations. We argue that this gap arises from a mismatch between current post-training objectives and temporal reasoning, where caption-style supervision allows models to rely on language shortcuts rather than visual temporal grounding. To address this, we propose EventLens, a vision-centric reinforcement learning framework that learns video understanding through event-structure recovery. Instead of reconstructing captions, EventLens trains models to recover temporal structure under controlled perturbations, such as altered temporal granularity, reversed progression, and shuffled event order. We instantiate this framework with a three-level temporal ontology and derive three verifiable task families: event segmentation, progression discrimination, and multi-event relation reasoning. These tasks admit deterministic rewards, enabling task-specialized GRPO training without human preference labels or learned reward models. We further introduce multi-teacher on-policy distillation (MT-OPD) to consolidate specialized policies into a unified model. Experiments on Qwen3-VL backbones show consistent improvements on temporal grounding and event-sensitive reasoning benchmarks, while preserving general video-QA performance. Learning curves further demonstrate that EventLens achieves comparable downstream transfer with significantly reduced training cost compared to direct mixed RL optimization.

  • 9 authors
·
Oct 11 2

mimic-video: Video-Action Models for Generalizable Robot Control Beyond VLAs

Prevailing Vision-Language-Action Models (VLAs) for robotic manipulation are built upon vision-language backbones pretrained on large-scale, but disconnected static web data. As a result, despite improved semantic generalization, the policy must implicitly infer complex physical dynamics and temporal dependencies solely from robot trajectories. This reliance creates an unsustainable data burden, necessitating continuous, large-scale expert data collection to compensate for the lack of innate physical understanding. We contend that while vision-language pretraining effectively captures semantic priors, it remains blind to physical causality. A more effective paradigm leverages video to jointly capture semantics and visual dynamics during pretraining, thereby isolating the remaining task of low-level control. To this end, we introduce mimic-video, a novel Video-Action Model (VAM) that pairs a pretrained Internet-scale video model with a flow matching-based action decoder conditioned on its latent representations. The decoder serves as an Inverse Dynamics Model (IDM), generating low-level robot actions from the latent representation of video-space action plans. Our extensive evaluation shows that our approach achieves state-of-the-art performance on simulated and real-world robotic manipulation tasks, improving sample efficiency by 10x and convergence speed by 2x compared to traditional VLA architectures.

  • 6 authors
·
Dec 17, 2025

RefDecoder: Enhancing Visual Generation with Conditional Video Decoding

Video generation powers a vast array of downstream applications. However, while the de facto standard, i.e., latent diffusion models, typically employ heavily conditioned denoising networks, their decoders often remain unconditional. We observe that this architectural asymmetry leads to significant loss of detail and inconsistency relative to the input image. To address this, we argue that the decoder requires equal conditioning to preserve structural integrity. We introduce RefDecoder, a reference-conditioned video VAE decoder by injecting high-fidelity reference image signal directly into the decoding process via reference attention. Specifically, a lightweight image encoder maps the reference frame into the detail-rich high-dimensional tokens, which are co-processed with the denoised video latent tokens at each decoder up-sampling stage. We demonstrate consistent improvements across several distinct decoder backbones (e.g., Wan 2.1 and VideoVAE+), achieving up to +2.1dB PSNR over the unconditional baselines on the Inter4K, WebVid, and Large Motion reconstruction benchmarks. Notably, RefDecoder can be directly swapped into existing video generation systems without additional fine-tuning, and we report across-the-board improvements in subject consistency, background consistency, and overall quality scores on the VBench I2V benchmark. Beyond I2V, RefDecoder generalizes well to a wide range of visual generation tasks such as style transfer and video editing refinement.

  • 5 authors
·
May 13

LongLive-RAG: A General Retrieval-Augmented Framework for Long Video Generation

Autoregressive (AR) video diffusion enables variable-length synthesis, but long-horizon generation often suffers from accumulated errors and identity drift. For efficiency, existing methods commonly adopt sliding-window attention during generation. This creates an irreversible generation trajectory: once the active window accumulates appearance errors, subsequent generations can only condition on this degraded trajectory and drift further away. We address this limitation by formulating long video generation as a retrieval-augmented generation (RAG) problem. Rather than relying solely on the recent window, we treat previously generated latents as a dynamic, searchable history. We propose LongLive-RAG, a general retrieval framework for AR video generation. At each new block, LongLive-RAG uses a query embedding to retrieve relevant historical latents. This lightweight retrieval step adds only a small overhead relative to generation and lets the generator condition on non-local context instead of only the recent window. To make retrieval more discriminative, we introduce the Window Temporal Delta Loss that suppresses redundant local similarity and encourages embeddings to capture meaningful temporal changes. Together, these components help reduce error accumulation caused by sliding-window attention. Experiments across multiple AR backbones and generation lengths show improved long-video quality and the best average VBench-Long rank. To our knowledge, among open-ended AR long video generation methods, LongLive-RAG is the first to formulate self-generated latent history as content-addressable retrieval memory. Code is available at https://github.com/qixinhu11/LongLive-RAG.

nvidia NVIDIA
·
May 31 1

Scalable Video Object Segmentation with Simplified Framework

The current popular methods for video object segmentation (VOS) implement feature matching through several hand-crafted modules that separately perform feature extraction and matching. However, the above hand-crafted designs empirically cause insufficient target interaction, thus limiting the dynamic target-aware feature learning in VOS. To tackle these limitations, this paper presents a scalable Simplified VOS (SimVOS) framework to perform joint feature extraction and matching by leveraging a single transformer backbone. Specifically, SimVOS employs a scalable ViT backbone for simultaneous feature extraction and matching between query and reference features. This design enables SimVOS to learn better target-ware features for accurate mask prediction. More importantly, SimVOS could directly apply well-pretrained ViT backbones (e.g., MAE) for VOS, which bridges the gap between VOS and large-scale self-supervised pre-training. To achieve a better performance-speed trade-off, we further explore within-frame attention and propose a new token refinement module to improve the running speed and save computational cost. Experimentally, our SimVOS achieves state-of-the-art results on popular video object segmentation benchmarks, i.e., DAVIS-2017 (88.0% J&F), DAVIS-2016 (92.9% J&F) and YouTube-VOS 2019 (84.2% J&F), without applying any synthetic video or BL30K pre-training used in previous VOS approaches.

  • 4 authors
·
Aug 19, 2023

Salt: Self-Consistent Distribution Matching with Cache-Aware Training for Fast Video Generation

Distilling video generation models to extremely low inference budgets (e.g., 2--4 NFEs) is crucial for real-time deployment, yet remains challenging. Trajectory-style consistency distillation often becomes conservative under complex video dynamics, yielding an over-smoothed appearance and weak motion. Distribution matching distillation (DMD) can recover sharp, mode-seeking samples, but its local training signals do not explicitly regularize how denoising updates compose across timesteps, making composed rollouts prone to drift. To overcome this challenge, we propose Self-Consistent Distribution Matching Distillation (SC-DMD), which explicitly regularizes the endpoint-consistent composition of consecutive denoising updates. For real-time autoregressive video generation, we further treat the KV cache as a quality parameterized condition and propose Cache-Distribution-Aware training. This training scheme applies SC-DMD over multi-step rollouts and introduces a cache-conditioned feature alignment objective that steers low-quality outputs toward high-quality references. Across extensive experiments on both non-autoregressive backbones (e.g., Wan~2.1) and autoregressive real-time paradigms (e.g., Self Forcing), our method, dubbed Salt, consistently improves low-NFE video generation quality while remaining compatible with diverse KV-cache memory mechanisms. Source code will be released at https://github.com/XingtongGe/Salt{https://github.com/XingtongGe/Salt}.

  • 9 authors
·
Apr 2 2

Learning to Decode Against Compositional Hallucination in Video Multimodal Large Language Models

Current research on video hallucination mitigation primarily focuses on isolated error types, leaving compositional hallucinations, arising from incorrect reasoning over multiple interacting spatial and temporal factors largely underexplored. We introduce OmniVCHall, a benchmark designed to systematically evaluate both isolated and compositional hallucinations in video multimodal large language models (VLLMs). OmniVCHall spans diverse video domains, introduces a novel camera-based hallucination type, and defines a fine-grained taxonomy, together with adversarial answer options (e.g., "All are correct" and "None of the above") to prevent shortcut reasoning. The evaluations of 39 representative VLLMs reveal that even advanced models (e.g., Qwen3-VL and GPT-5) exhibit substantial performance degradation. We propose TriCD, a contrastive decoding framework with a triple-pathway calibration mechanism. An adaptive perturbation controller dynamically selects distracting operations to construct negative video variants, while a saliency-guided enhancement module adaptively reinforces grounded token-wise visual evidences. These components are optimized via reinforcement learning to encourage precise decision-making under compositional hallucination settings. Experimental results show that TriCD consistently improves performance across two representative backbones, achieving an average accuracy improvement of over 10%. The data and code can be find at https://github.com/BMRETURN/OmniVCHall.

  • 6 authors
·
Jan 30

Where to Focus: Query-Modulated Multimodal Keyframe Selection for Long Video Understanding

Long video understanding remains a formidable challenge for Multimodal Large Language Models (MLLMs) due to the prohibitive computational cost of processing dense frame sequences. Prevailing solutions, which select a keyframe subset, typically rely on either a single visual-centric metric (e.g., CLIP similarity) or a static fusion of heuristic scores. This ``one-size-fits-all'' paradigm frequently fails: visual-only metrics are ineffective for plot-driven narrative queries, while indiscriminately incorporating textual scores introduces severe ``modal noise'' for purely visual tasks. To break this bottleneck, we propose Q-Gate, a plug-and-play and training-free framework that treats keyframe selection as a dynamic modality routing problem. We decouple the retrieval process into three lightweight expert streams: Visual Grounding for local details, Global Matching for scene semantics, and Contextual Alignment for subtitle-driven narratives. Crucially, Q-Gate introduces a Query-Modulated Gating Mechanism that leverages the in-context reasoning of an LLM to assess the query's intent and dynamically allocate attention weights across the experts. This mechanism intelligently activates necessary modalities while ``muting'' irrelevant ones, thereby maximizing the signal-to-noise ratio. Extensive experiments on LongVideoBench and Video-MME across multiple MLLM backbones demonstrate that Q-Gate substantially outperforms state-of-the-art baselines. By effectively suppressing modality-specific noise, it provides a robust, highly interpretable solution for scalable video reasoning.

  • 5 authors
·
Apr 18

Fusion Embedding: A Unified Embedding Space for Text, Image, Video, and Audio

A single embedding space that covers text, images, video, and audio lets one index serve every query a user can pose. Embedding models built on vision-language backbones now lead text/image/video retrieval benchmarks but lack audio entirely, while audio-text retrieval is led by specialist systems that serve no other modality. We present the Fusion Embedding family, which adds audio to a frozen vision-language embedding base whose parameters are never updated: generation 1 (fusion-embedding-1) trains only a 16.4M-parameter connector between a frozen audio tower and the frozen base, and generation 2 (fusion-embedding-2) adds modality-gated deep adapters (44.2M parameters) whose branch never executes on text, image, or video inputs: their outputs are bit-for-bit those of the released base, verified after every training run. Because the base already binds text, images, and video, aligning audio to text alone makes audio-image retrieval emerge, with zero paired audio-visual training data. Alongside the recipe we map its design space with controlled negative results (rewriting training captions with an LLM, substituting a leaderboard-stronger audio tower, and widening the connector each reduce retrieval) and with training-protocol findings that we expect to transfer to any frozen decoder-LM embedding backbone. Both generations train in hours on a single GPU. Weights, code, and the evaluation harness are openly released.

  • 4 authors
·
Jul 20

Physis-Lang: Self-Evolving Language as a Physical Representation for Video World Model

Video world models are expected to predict how the physical world evolves, yet they often produce visually plausible videos that violate basic physical principles. Existing approaches commonly assume that natural language is insufficient to represent the physical knowledge required for reliable generation, and therefore introduce additional visual, latent, numerical, or planning-based signals. We revisit this assumption and introduce Physis-Lang, a self-evolving framework that treats physical language as a shared and optimizable representation across data curation, model training, and video generation. Physis-Lang represents physical processes through language that describes their relevant entities, causes, interactions, governing principles, temporal evolution, and effects. To improve this representation, we construct PhysCapBench, which decomposes physical processes into atomic assertions and evaluates captions using recall and precision. An agentic loop iteratively analyzes assertion-level errors and refines the instruction used to produce physical captions. Physis-Lang further converts model deficiencies into textual descriptions and uses language-guided retrieval to identify visually diverse videos that cover missing physical processes. Experiments on four widely used physical video benchmarks with Wan and Cosmos backbones demonstrate consistent improvements in physical plausibility. Notably, starting from open-source Cosmos3-Nano backbones, our Physis-Lang-enhanced models surpass the leading proprietary Veo 3.1 model.

nvidia NVIDIA
·
Sep 29

KeyRec: Bounded Visual Memory for Streaming and Long-Video Understanding

Vision-language models are increasingly used to understand long videos and continuous streams. However, dense visual tokens accumulate with video duration, making long-context inference prohibitively expensive. Existing training-free visual-token selection methods reduce this cost by retaining informative tokens, but may lose coherent event evidence and fail to distinguish detailed recent observations from long-range history. We propose KeyRec, a training-free framework for constructing bounded visual memory. During query-agnostic writing, KeyRec preserves fine-grained recent observations in a visual cache and organizes historical evidence into a structured event bank. Candidate events are proposed according to their novelty relative to previously stored events and maintained through an online add--merge--evict update. When a question arrives, a text-only router adaptively allocates a fixed readout budget between recent and event memory, without reprocessing historical frames. KeyRec operates on model-facing visual embeddings and supports both modular encoder--projector VLMs and the encoder- and projector-free NEO-ov architecture. Across four streaming and long-video benchmarks and three VLM backbones, KeyRec achieves the best compressed performance in 13 of 15 settings using only 10\% of the dense decoder-facing visual-token budget. It outperforms the strongest compressed baseline by 2.21--18.37 points on real-time questions, achieves the best compressed result in five of six long-video settings, and performs best in every NEO-ov 2B setting.

google Google
·
Sep 25 2

VDOT++: Unified Few-Step Video Generation via Unbalanced Optimal Transport Distillation

Video creation spans text-to-video (T2V), image-to-video (I2V), and condition-based generation, yet video diffusion models remain costly because they repeatedly evaluate large backbones during sampling. Distribution matching distillation (DMD) reduces this cost, but its reverse Kullback--Leibler (KL) objective can provide unstable or incomplete guidance when the student and teacher distributions have limited overlap. VDOT addressed this issue by adding optimal transport distillation (OTD), whose explicit coupling supplies geometric directions for condition-based generation. Balanced OTD, however, performs full-mass matching between the spatial tokens of each corresponding student--teacher frame pair. This assumption weakens for T2V and I2V, where one condition admits many valid outputs and spatial content need not align across different realizations. We present VDOT++, a unified distillation framework that applies the same training recipe separately to generators for the three task families. It makes OTD robust to output diversity through an asymmetric unbalanced formulation that allows unreliable student tokens to carry less mass while maintaining coverage of the teacher tokens. An ell_1 ground cost further replaces mean-based aggregation with a more mode-preserving weighted median that limits the influence of distant transport targets. The two changes respectively determine whom to match and how the selected targets should be aggregated. We additionally combine distribution matching and adversarial refinement through sequential backward passes, and exploit the decoupled score networks for cross-scale distillation, where larger score networks improve a compact generator. Experiments on UVCBench, VBench, VBench-I2V, and the VACE benchmark show that the resulting four-step generators are competitive with many-step teachers and strong few-step baselines across all three task families.

  • 9 authors
·
Oct 1

VideoMaMa++: Temporally Consistent Video Matting via Preserve-and-Refine Token

Diffusion-based video matting has recently emerged as a leading approach, leveraging video diffusion priors from internet-scale pretraining to achieve strong zero-shot generalization from limited synthetic data. However, the heavy compute of these diffusion backbones limits inference to a short chunk of just 6 to 24 frames, so even ordinary videos span multiple chunks. Because each chunk is matted independently from coarse mask guidance, existing methods fail to maintain consistency across chunk boundaries, producing flickering edges and discontinuous transparency. We address this with a mask-guided diffusion-matting framework built on two ideas. The RGB and mask conditioning are represented as separate token streams that interact through full spatio-temporal self-attention, letting the model adaptively combine fine RGB texture with coarse mask layout rather than committing to a fixed channel-wise fusion. On top of this, we propose a novel pair of learnable embeddings, the preserve token and the refine token, that act as a per-frame conditioning interface and enable a sliding-window inference scheme in which already-generated mattes are propagated across chunk boundaries for local temporal consistency, complemented by a globally shared reference anchor at every chunk to prevent error accumulation in long sequences without any additional training. Across standard video matting benchmarks and in-the-wild long footage, our framework outperforms prior diffusion-based methods in both fine-detail accuracy and temporal consistency, and uniquely maintains consistency across chunk boundaries on long videos.

adobe Adobe
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Oct 18 2

SAFREE: Training-Free and Adaptive Guard for Safe Text-to-Image And Video Generation

Recent advances in diffusion models have significantly enhanced their ability to generate high-quality images and videos, but they have also increased the risk of producing unsafe content. Existing unlearning/editing-based methods for safe generation remove harmful concepts from models but face several challenges: (1) They cannot instantly remove harmful concepts without training. (2) Their safe generation capabilities depend on collected training data. (3) They alter model weights, risking degradation in quality for content unrelated to toxic concepts. To address these, we propose SAFREE, a novel, training-free approach for safe T2I and T2V, that does not alter the model's weights. Specifically, we detect a subspace corresponding to a set of toxic concepts in the text embedding space and steer prompt embeddings away from this subspace, thereby filtering out harmful content while preserving intended semantics. To balance the trade-off between filtering toxicity and preserving safe concepts, SAFREE incorporates a novel self-validating filtering mechanism that dynamically adjusts the denoising steps when applying the filtered embeddings. Additionally, we incorporate adaptive re-attention mechanisms within the diffusion latent space to selectively diminish the influence of features related to toxic concepts at the pixel level. In the end, SAFREE ensures coherent safety checking, preserving the fidelity, quality, and safety of the output. SAFREE achieves SOTA performance in suppressing unsafe content in T2I generation compared to training-free baselines and effectively filters targeted concepts while maintaining high-quality images. It also shows competitive results against training-based methods. We extend SAFREE to various T2I backbones and T2V tasks, showcasing its flexibility and generalization. SAFREE provides a robust and adaptable safeguard for ensuring safe visual generation.

  • 5 authors
·
Oct 16, 2024

SVFSearch: A Multimodal Knowledge-Intensive Benchmark for Short-Video Frame Search in the Gaming Vertical Domain

Multimodal large language models are increasingly used as agent backbones that understand multimodal inputs, plan retrieval actions, invoke external tools, and reason over retrieved information. Yet existing benchmarks rarely evaluate this ability in short-video applications, where a paused frame is often visually ambiguous and answering requires vertical, long-tail, and fast-evolving domain knowledge. We introduce SVFSearch, the first open benchmark for short-video frame search in the Chinese gaming domain. SVFSearch contains 5,000 four-choice test examples and 4,198 auxiliary training examples, each centered on a paused game scene from a real short-video clip. To support fair and reproducible evaluation, SVFSearch provides a frozen offline retrieval environment with a game-domain text corpus, a topic-linked image gallery, and text, image, and multimodal retrieval interfaces, avoiding reliance on uncontrolled web search APIs. We evaluate representative paradigms ranging from direct QA and RAG workflow to Plan-Act-Replan agents and learned search models. Results reveal a large gap between model-only answering, practical agentic search, and oracle knowledge: the best open-source direct-QA model reaches 66.4%, the best practical agent achieves 79.1%, and oracle knowledge reaches 95.4%. Further analysis exposes bottlenecks in visual grounding, retrieval quality, evidence-grounded reasoning, and tool-use behavior, including over-search, answer-only shortcuts, and retrieval-induced misleading.

  • 7 authors
·
May 19

VideoJev: System One Model for Video Understanding and Interaction

Visual agents must turn video observations into timely decisions to track progress and choose what to do next. Building on the emerging System One paradigm, we introduce VideoJev, a family of models that cast video understanding and interaction as structured decision tasks. We adapt pretrained multimodal large language models (MLLMs) by replacing autoregressive answer decoding with a shared head that scores temporal intervals and textual options against video evidence. These scores yield event spans or answer choices, unifying temporal grounding and multiple-choice video question answering. This combines the semantic flexibility of MLLMs with efficient decisions that agents can use directly. As an interaction unfolds, new goals and intermediate results prompt further queries about the same visual history. VideoJev therefore reuses visual computation through Cached inference for queries as they arrive and Joint inference for multiple queries in a single forward pass. Across three temporal grounding benchmarks, VideoJev-4B and VideoJev-35B-A3B improve mean mIoU over their backbones by 6.7 and 10.8 points, respectively, with measured inference speedups of 2.8-3.1times. On four video QA benchmarks, both achieve performance comparable to their backbones in Thinking mode, with measured inference speedups exceeding 100times. These results offer a unified, reusable decision interface for composing structured visual judgments into complex, open-ended workflows.

Think Visually Across Space and Time: Grounded Reasoning for Video Segmentation

Video Reasoning Segmentation (VRS) requires a model to identify an implicitly described target and predict its pixel-level mask trajectory, while resolving the spatial relations and temporal events that determine the answer. Text-only Chain-of-Thought (CoT) can explain a target choice without making the underlying visual references explicit, leaving a video reference gap between linguistic inference and the evidence distributed across frames. We introduce Temporal Chain of Video Primitives (TCoVP), a spatiotemporally grounded form of Video CoT that organizes query-relevant observations into a chronological reasoning chain. Each primitive associates an entity reference with temporal support and timestamped spatial evidence, and the chain interleaves these references with language to guide reasoning about which entity is relevant, when the queried event holds, and where its evidence appears. The selected target primitives then provide box prompts and temporal support for video mask prediction. We construct TCoVP-SFT-15k and TCoVP-RL-13k to learn this representation through supervised fine-tuning and chain-aligned reinforcement learning. Extensive experiments across five VRS benchmarks and three model backbones demonstrate the strong performance of TCoVP, highlighting the effectiveness of organizing spatial and temporal evidence within the reasoning process. All models and code will be publicly released. Project page: https://victor-wjw.github.io/TCoVP/

  • 6 authors
·
Oct 17 2

TCOVIS: Temporally Consistent Online Video Instance Segmentation

In recent years, significant progress has been made in video instance segmentation (VIS), with many offline and online methods achieving state-of-the-art performance. While offline methods have the advantage of producing temporally consistent predictions, they are not suitable for real-time scenarios. Conversely, online methods are more practical, but maintaining temporal consistency remains a challenging task. In this paper, we propose a novel online method for video instance segmentation, called TCOVIS, which fully exploits the temporal information in a video clip. The core of our method consists of a global instance assignment strategy and a spatio-temporal enhancement module, which improve the temporal consistency of the features from two aspects. Specifically, we perform global optimal matching between the predictions and ground truth across the whole video clip, and supervise the model with the global optimal objective. We also capture the spatial feature and aggregate it with the semantic feature between frames, thus realizing the spatio-temporal enhancement. We evaluate our method on four widely adopted VIS benchmarks, namely YouTube-VIS 2019/2021/2022 and OVIS, and achieve state-of-the-art performance on all benchmarks without bells-and-whistles. For instance, on YouTube-VIS 2021, TCOVIS achieves 49.5 AP and 61.3 AP with ResNet-50 and Swin-L backbones, respectively. Code is available at https://github.com/jun-long-li/TCOVIS.

  • 5 authors
·
Sep 21, 2023

On Occlusions in Video Action Detection: Benchmark Datasets And Training Recipes

This paper explores the impact of occlusions in video action detection. We facilitate this study by introducing five new benchmark datasets namely O-UCF and O-JHMDB consisting of synthetically controlled static/dynamic occlusions, OVIS-UCF and OVIS-JHMDB consisting of occlusions with realistic motions and Real-OUCF for occlusions in realistic-world scenarios. We formally confirm an intuitive expectation: existing models suffer a lot as occlusion severity is increased and exhibit different behaviours when occluders are static vs when they are moving. We discover several intriguing phenomenon emerging in neural nets: 1) transformers can naturally outperform CNN models which might have even used occlusion as a form of data augmentation during training 2) incorporating symbolic-components like capsules to such backbones allows them to bind to occluders never even seen during training and 3) Islands of agreement can emerge in realistic images/videos without instance-level supervision, distillation or contrastive-based objectives2(eg. video-textual training). Such emergent properties allow us to derive simple yet effective training recipes which lead to robust occlusion models inductively satisfying the first two stages of the binding mechanism (grouping/segregation). Models leveraging these recipes outperform existing video action-detectors under occlusion by 32.3% on O-UCF, 32.7% on O-JHMDB & 2.6% on Real-OUCF in terms of the vMAP metric. The code for this work has been released at https://github.com/rajatmodi62/OccludedActionBenchmark.

  • 3 authors
·
Oct 25, 2024

Taming Text-to-Sounding Video Generation via Advanced Modality Condition and Interaction

This study focuses on a challenging yet promising task, Text-to-Sounding-Video (T2SV) generation, which aims to generate a video with synchronized audio from text conditions, meanwhile ensuring both modalities are aligned with text. Despite progress in joint audio-video training, two critical challenges still remain unaddressed: (1) a single, shared text caption where the text for video is equal to the text for audio often creates modal interference, confusing the pretrained backbones, and (2) the optimal mechanism for cross-modal feature interaction remains unclear. To address these challenges, we first propose the Hierarchical Visual-Grounded Captioning (HVGC) framework that generates pairs of disentangled captions, a video caption, and an audio caption, eliminating interference at the conditioning stage. Based on HVGC, we further introduce BridgeDiT, a novel dual-tower diffusion transformer, which employs a Dual CrossAttention (DCA) mechanism that acts as a robust ``bridge" to enable a symmetric, bidirectional exchange of information, achieving both semantic and temporal synchronization. Extensive experiments on three benchmark datasets, supported by human evaluations, demonstrate that our method achieves state-of-the-art results on most metrics. Comprehensive ablation studies further validate the effectiveness of our contributions, offering key insights for the future T2SV task. All the codes and checkpoints will be publicly released.

apple Apple
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Oct 3, 2025 2

Thinking With Bounding Boxes: Enhancing Spatio-Temporal Video Grounding via Reinforcement Fine-Tuning

Spatio-temporal video grounding (STVG) requires localizing a target object in untrimmed videos both temporally and spatially from natural language descriptions. Despite their strong language understanding, multimodal large language models (MLLMs) underperform on STVG due to misaligned training objectives and weak fine-grained region-word alignment in standard visual encoders. To address this, we propose STVG-o1, the first framework that enables off-the-shelf MLLMs to achieve state-of-the-art STVG performance without any architectural modifications. Our method introduces a bounding-box chain-of-thought mechanism that explicitly reasons about spatio-temporal locations in an intermediate step before producing the final prediction. We further design a multi-dimensional reinforcement reward function consisting of format, consistency, temporal, spatial, and think rewards, which provides geometry-aware supervision through reinforcement fine-tuning. Evaluated on HCSTVG-v1/v2 and VidSTG, STVG-o1 sets new state-of-the-art results on HCSTVG, outperforming the best task-specific method by 7.3\% m\_tIoU on HCSTVG-v1, matching specialized models on VidSTG, and surpassing all existing MLLM-based approaches by large margins. It also demonstrates strong open-vocabulary generalization across datasets, establishing MLLMs as viable and powerful backbones for precise spatio-temporal grounding. Our code and models will be released.

  • 10 authors
·
Nov 26, 2025

3MDiT: Unified Tri-Modal Diffusion Transformer for Text-Driven Synchronized Audio-Video Generation

Text-to-video (T2V) diffusion models have recently achieved impressive visual quality, yet most systems still generate silent clips and treat audio as a secondary concern. Existing audio-video generation pipelines typically decompose the task into cascaded stages, which accumulate errors across modalities and are trained under separate objectives. Recent joint audio-video generators alleviate this issue but often rely on dual-tower architectures with ad-hoc cross-modal bridges and static, single-shot text conditioning, making it difficult to both reuse T2V backbones and to reason about how audio, video and language interact over time. To address these challenges, we propose 3MDiT, a unified tri-modal diffusion transformer for text-driven synchronized audio-video generation. Our framework models video, audio and text as jointly evolving streams: an isomorphic audio branch mirrors a T2V backbone, tri-modal omni-blocks perform feature-level fusion across the three modalities, and an optional dynamic text conditioning mechanism updates the text representation as audio and video evidence co-evolve. The design supports two regimes: training from scratch on audio-video data, and orthogonally adapting a pretrained T2V model without modifying its backbone. Experiments show that our approach generates high-quality videos and realistic audio while consistently improving audio-video synchronization and tri-modal alignment across a range of quantitative metrics.

  • 11 authors
·
Nov 26, 2025

Fast Autoregressive Video Diffusion and World Models with Temporal Cache Compression and Sparse Attention

Autoregressive video diffusion models enable streaming generation, opening the door to long-form synthesis, video world models, and interactive neural game engines. However, their core attention layers become a major bottleneck at inference time: as generation progresses, the KV cache grows, causing both increasing latency and escalating GPU memory, which in turn restricts usable temporal context and harms long-range consistency. In this work, we study redundancy in autoregressive video diffusion and identify three persistent sources: near-duplicate cached keys across frames, slowly evolving (largely semantic) queries/keys that make many attention computations redundant, and cross-attention over long prompts where only a small subset of tokens matters per frame. Building on these observations, we propose a unified, training-free attention framework for autoregressive diffusion: TempCache compresses the KV cache via temporal correspondence to bound cache growth; AnnCA accelerates cross-attention by selecting frame-relevant prompt tokens using fast approximate nearest neighbor (ANN) matching; and AnnSA sparsifies self-attention by restricting each query to semantically matched keys, also using a lightweight ANN. Together, these modules reduce attention, compute, and memory and are compatible with existing autoregressive diffusion backbones and world models. Experiments demonstrate up to x5--x10 end-to-end speedups while preserving near-identical visual quality and, crucially, maintaining stable throughput and nearly constant peak GPU memory usage over long rollouts, where prior methods progressively slow down and suffer from increasing memory usage.

  • 6 authors
·
Feb 2 2

minWM: A Full-Stack Open-Source Framework for Real-Time Interactive Video World Models

Recent video diffusion foundation models have achieved remarkable progress in high-quality video generation, yet turning them into real-time interactive video world models remains challenging. Interactive world models require controllable, causal, and low-latency rollout, which in practice demands a full pipeline spanning data construction, controllable fine-tuning, autoregressive training, few-step distillation, and streaming inference. In this work, we present minWM, a full-stack open-source framework for building real-time interactive video world models. minWM provides an end-to-end pipeline that converts existing bidirectional T2V/TI2V video foundation models into camera-controllable few-step autoregressive world models. Specifically, minWM first fine-tunes a bidirectional video diffusion model with camera control, and then applies the Causal Forcing / Causal Forcing++ pipeline, including AR diffusion training, causal ODE or causal consistency distillation, and asymmetric DMD, to distill it into a few-step autoregressive generator for low-latency rollout. The framework is modular and architecture-extensible: we instantiate it on representative open backbones, including Wan2.1-T2V-1.3B and HY1.5-TI2V-8B, covering both cross-attention-based condition injection and MMDiT-style architectures. minWM also supports adapting existing video world models, such as HY-WorldPlay, to new data distributions, training recipes, and latency targets. Beyond releasing runnable scripts, checkpoints, documentation, and inference code, we provide practical ablations on camera trajectory quality, controllability training steps, and minimal batch-size requirements. We hope minWM serves as a reproducible and extensible recipe for building and adapting real-time interactive video world models. Project Page: [https://github.com/shengshu-ai/minWM](https://github.com/shengshu-ai/minWM)

  • 12 authors
·
May 27 3

Reweighting Framewise Attention in Video Transformers for Facial Expression Understanding

Understanding facial expressions in videos requires modeling subtle and localized facial dynamics under unconstrained conditions. Although recent Vision Transformer (ViT)-based video models have shown strong performance through large-scale self-supervised pretraining, their attention mechanisms often emphasize dominant global motions and coarse temporal dynamics, limiting sensitivity to fine-grained facial variations. To address this limitation, we propose MiRA (Marginal-induced Attention Redistribution), a plug-in frame-marginal attention redistribution framework for ViT backbones that enhances spatio-temporal selectivity toward subtle facial dynamics without introducing additional trainable parameters. MiRA derives frame-level confidence and intra-frame concentration statistics from self-attention maps to estimate frame-wise marginal importance and redistribute attention toward spatiotemporally localized facial cues. We first introduce a principled exact mode based on post-softmax attention redistribution. To further improve efficiency, we propose flashLite mode, a lightweight pre-softmax approximation that integrates frame-marginal redistribution into FlashAttention kernels while preserving the effectiveness of the exact formulation. Experimental results on challenging Facial Expression Recognition (FER) benchmarks demonstrate consistent improvements over strong ViT baselines.

  • 4 authors
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Jul 6

TimeLens2: Generalist Video Temporal Grounding with Multimodal LLMs

Video multimodal large language models (MLLMs) can describe what happens in a video, but rarely identify when the supporting evidence occurs. We study generalist video temporal grounding, in which one model predicts a variable-cardinality set of evidence intervals across video lengths, domains, query forms, and viewpoints. Existing training strategies are misaligned with this set-valued task: long-video labels often rely on brittle one-pass annotation, while reinforcement-learning rewards either fail to distinguish non-overlapping predictions or require fragile segment matching. TimeLens2 treats temporal evidence as an interval set throughout supervision and optimization. TimeLens2-93K constructs reliable multi-span supervision through caption-derived proposals, independent localization, cross-agent consensus, semantic verification, and boundary refinement. Our temporal Wasserstein reward computes exact one-dimensional \(W_1\) between uniform distributions over merged interval supports, providing dense, matching-free feedback under unequal cardinalities and equivalent fragmentation; temporal IoU complements it with precise-overlap feedback. Across seven benchmarks, TimeLens2-2B outperforms all size-matched baselines on every benchmark, while the 4B and 8B variants achieve state-of-the-art performance, surpassing open-source models with up to 397B parameters. The 2B, 4B, and 8B variants improve over their Qwen3-VL backbones by 14.2, 13.0, and 18.1 mIoU points, respectively.

EvoStreaming: Your Offline Video Model Is a Natively Streaming Assistant

Streaming video understanding demands more than watching longer videos: assistants must decide when to speak in real time, balancing responsiveness against verbosity. Yet most video-language models (VideoLLMs) are trained for offline inference, and existing streaming benchmarks externalize this timing decision to the evaluator. We address this gap with RealStreamEval, a frame-level multi-turn evaluation protocol that exposes models to sequential observations and penalizes unnecessary responses. Under this protocol, we observed that strong offline VideoLLMs retain useful visual understanding but lack an interaction policy for deciding when to respond. Motivated by this observation, we propose EvoStreaming, a self-evolved streaming adaptation framework in which the base model itself acts as data generator, relevance annotator, and roll-out policy to synthesize streaming trajectories without external supervision. With only 1{,}000 self-generated samples (139times less than the leading streaming instruction-tuning approach) and no architectural changes, EvoStreaming consistently improves the overall RealStreamEval score by up to 10.8 points across five open VideoLLM backbones (Qwen2/2.5/3-VL, InternVL-3.5, MiniCPM-V4.5) while largely preserving offline video performance. These results suggest that data-efficient interaction tuning is a practical path for adapting existing VideoLLMs to streaming assistants.

  • 8 authors
·
May 10

Robust Egocentric Referring Video Object Segmentation via Dual-Modal Causal Intervention

Egocentric Referring Video Object Segmentation (Ego-RVOS) aims to segment the specific object actively involved in a human action, as described by a language query, within first-person videos. This task is critical for understanding egocentric human behavior. However, achieving such segmentation robustly is challenging due to ambiguities inherent in egocentric videos and biases present in training data. Consequently, existing methods often struggle, learning spurious correlations from skewed object-action pairings in datasets and fundamental visual confounding factors of the egocentric perspective, such as rapid motion and frequent occlusions. To address these limitations, we introduce Causal Ego-REferring Segmentation (CERES), a plug-in causal framework that adapts strong, pre-trained RVOS backbones to the egocentric domain. CERES implements dual-modal causal intervention: applying backdoor adjustment principles to counteract language representation biases learned from dataset statistics, and leveraging front-door adjustment concepts to address visual confounding by intelligently integrating semantic visual features with geometric depth information guided by causal principles, creating representations more robust to egocentric distortions. Extensive experiments demonstrate that CERES achieves state-of-the-art performance on Ego-RVOS benchmarks, highlighting the potential of applying causal reasoning to build more reliable models for broader egocentric video understanding.

  • 6 authors
·
Dec 29, 2025

When and Where to Look: Adaptive Visual Evidence Scheduling for Efficient Long Video Understanding

Efficient long-video understanding requires vision--language models (VLMs) to reason over a small number of frames selected as sparse visual evidence. Existing relevance-based methods rely on static one-shot selection with fixed frame budgets and candidate pools, while agent-based schedulers achieve adaptivity through costly multi-round reasoning and interactive search. We propose EcoFrame, a training-free framework for low-overhead query-adaptive visual evidence scheduling. EcoFrame leverages the VLM's inference feedback to determine when to increase the frame budget and where to search for additional candidate evidence. Specifically, entropy-gated budget scheduling uses output uncertainty to stop early when the current evidence is sufficient or progressively expand the frame budget otherwise. Meanwhile, attention-guided candidate proposal converts frame-level attention into a temporal prior, enabling dense local search in informative regions while preserving global coverage when attention is diffuse. Experiments on Video-MME, LongVideoBench, and MLVU demonstrate that EcoFrame achieves a better accuracy--efficiency trade-off across multiple VLM backbones. On Qwen2.5-VL, EcoFrame achieves an average accuracy of 64.4, surpassing BOLT at 63.5, while providing a 1.85times speedup over AKS and BOLT. Compared with the agent-based A.I.R., EcoFrame maintains comparable accuracy with up to a 13.5times inference speedup. Code will be available at https://github.com/AK-DREAM/EcoFrame.

  • 8 authors
·
Aug 3

A Strong Baseline for Temporal Video-Text Alignment

In this paper, we consider the problem of temporally aligning the video and texts from instructional videos, specifically, given a long-term video, and associated text sentences, our goal is to determine their corresponding timestamps in the video. To this end, we establish a simple, yet strong model that adopts a Transformer-based architecture with all texts as queries, iteratively attending to the visual features, to infer the optimal timestamp. We conduct thorough experiments to investigate: (i) the effect of upgrading ASR systems to reduce errors from speech recognition, (ii) the effect of various visual-textual backbones, ranging from CLIP to S3D, to the more recent InternVideo, (iii) the effect of transforming noisy ASR transcripts into descriptive steps by prompting a large language model (LLM), to summarize the core activities within the ASR transcript as a new training dataset. As a result, our proposed simple model demonstrates superior performance on both narration alignment and procedural step grounding tasks, surpassing existing state-of-the-art methods by a significant margin on three public benchmarks, namely, 9.3% on HT-Step, 3.4% on HTM-Align and 4.7% on CrossTask. We believe the proposed model and dataset with descriptive steps can be treated as a strong baseline for future research in temporal video-text alignment. All codes, models, and the resulting dataset will be publicly released to the research community.

  • 6 authors
·
Dec 21, 2023

$R^2$-Tuning: Efficient Image-to-Video Transfer Learning for Video Temporal Grounding

Video temporal grounding (VTG) is a fine-grained video understanding problem that aims to ground relevant clips in untrimmed videos given natural language queries. Most existing VTG models are built upon frame-wise final-layer CLIP features, aided by additional temporal backbones (e.g., SlowFast) with sophisticated temporal reasoning mechanisms. In this work, we claim that CLIP itself already shows great potential for fine-grained spatial-temporal modeling, as each layer offers distinct yet useful information under different granularity levels. Motivated by this, we propose Reversed Recurrent Tuning (R^2-Tuning), a parameter- and memory-efficient transfer learning framework for video temporal grounding. Our method learns a lightweight R^2 Block containing only 1.5% of the total parameters to perform progressive spatial-temporal modeling. Starting from the last layer of CLIP, R^2 Block recurrently aggregates spatial features from earlier layers, then refines temporal correlation conditioning on the given query, resulting in a coarse-to-fine scheme. R^2-Tuning achieves state-of-the-art performance across three VTG tasks (i.e., moment retrieval, highlight detection, and video summarization) on six public benchmarks (i.e., QVHighlights, Charades-STA, Ego4D-NLQ, TACoS, YouTube Highlights, and TVSum) even without the additional backbone, demonstrating the significance and effectiveness of the proposed scheme. Our code is available at https://github.com/yeliudev/R2-Tuning.

  • 7 authors
·
Mar 31, 2024

FaceVid-1K: A Large-Scale High-Quality Multiracial Human Face Video Dataset

Generating talking face videos from various conditions has recently become a highly popular research area within generative tasks. However, building a high-quality face video generation model requires a well-performing pre-trained backbone, a key obstacle that universal models fail to adequately address. Most existing works rely on universal video or image generation models and optimize control mechanisms, but they neglect the evident upper bound in video quality due to the limited capabilities of the backbones, which is a result of the lack of high-quality human face video datasets. In this work, we investigate the unsatisfactory results from related studies, gather and trim existing public talking face video datasets, and additionally collect and annotate a large-scale dataset, resulting in a comprehensive, high-quality multiracial face collection named FaceVid-1K. Using this dataset, we craft several effective pre-trained backbone models for face video generation. Specifically, we conduct experiments with several well-established video generation models, including text-to-video, image-to-video, and unconditional video generation, under various settings. We obtain the corresponding performance benchmarks and compared them with those trained on public datasets to demonstrate the superiority of our dataset. These experiments also allow us to investigate empirical strategies for crafting domain-specific video generation tasks with cost-effective settings. We will make our curated dataset, along with the pre-trained talking face video generation models, publicly available as a resource contribution to hopefully advance the research field.

  • 9 authors
·
Sep 23, 2024

VideoLoop: Looped Working Memory Against Semantic Thrashing in Long-Form Video Agents

Long-form video understanding requires multimodal agents to iteratively gather evidence over many reasoning steps. However, most existing agentic methods suffer from semantic thrashing: as append-only working memory grows, attention to key evidence collapses, and the agent loses access to what it has already found. First, we provide a structural argument showing that append-only memory can incorporate newly observed target evidence, but cannot remove accumulated noise or prevent ordered context growth without a rewrite operator. Second, motivated by this analysis, we propose VideoLoop, a multimodal agent with two coupled loops. The outer loop reasons over the video and the inner loop, after each step, retrieves artifacts from an unbounded filesystem of past observations and intermediate analysis, and rewrites a bounded working memory. Extensive experiments demonstrate the effectiveness of VideoLoop, which improves four popular LVLM backbones in a plug-and-play manner, with an average gain of 4.2% points over baseline on VideoMME (long). Further analysis of working memory suggests that VideoLoop mitigates semantic thrashing: on the hardest quarter of VideoMME (long) questions, a blind judge that reads only the agent's context answers 81.1% correctly, versus 60.9% for the append-only agent. With Gemini 3.1 Pro, VideoLoop reaches 88.3% on VideoMME (long), 88.8% on VideoMMMU, and 80.9% on LongVideoBench (long).

  • 5 authors
·
Sep 28 2

LinkedOut: Linking World Knowledge Representation Out of Video LLM for Next-Generation Video Recommendation

Video Large Language Models (VLLMs) unlock world-knowledge-aware video understanding through pretraining on internet-scale data and have already shown promise on tasks such as movie analysis and video question answering. However, deploying VLLMs for downstream tasks such as video recommendation remains challenging, since real systems require multi-video inputs, lightweight backbones, low-latency sequential inference, and rapid response. In practice, (1) decode-only generation yields high latency for sequential inference, (2) typical interfaces do not support multi-video inputs, and (3) constraining outputs to language discards fine-grained visual details that matter for downstream vision tasks. We argue that these limitations stem from the absence of a representation that preserves pixel-level detail while leveraging world knowledge. We present LinkedOut, a representation that extracts VLLM world knowledge directly from video to enable fast inference, supports multi-video histories, and removes the language bottleneck. LinkedOut extracts semantically grounded, knowledge-aware tokens from raw frames using VLLMs, guided by promptable queries and optional auxiliary modalities. We introduce a cross-layer knowledge fusion MoE that selects the appropriate level of abstraction from the rich VLLM features, enabling personalized, interpretable, and low-latency recommendation. To our knowledge, LinkedOut is the first VLLM-based video recommendation method that operates on raw frames without handcrafted labels, achieving state-of-the-art results on standard benchmarks. Interpretability studies and ablations confirm the benefits of layer diversity and layer-wise fusion, pointing to a practical path that fully leverages VLLM world-knowledge priors and visual reasoning for downstream vision tasks such as recommendation.

  • 7 authors
·
Dec 17, 2025

SciVid: Cross-Domain Evaluation of Video Models in Scientific Applications

In recent years, there has been a proliferation of spatiotemporal foundation models in different scientific disciplines. While promising, these models are often domain-specific and are only assessed within the particular applications for which they are designed. Given that many tasks can be represented as video modeling problems, video foundation models (ViFMs) hold considerable promise as general-purpose domain-agnostic approaches. However, it is not known whether the knowledge acquired on large-scale but potentially out-of-domain data can be effectively transferred across diverse scientific disciplines, and if a single, pretrained ViFM can be competitive with domain-specific baselines. To address this, we introduce SciVid, a comprehensive benchmark comprising five *Sci*entific *Vid*eo tasks, across medical computer vision, animal behavior, and weather forecasting. We adapt six leading ViFMs to SciVid using simple trainable readout modules, establishing strong baselines and demonstrating the potential for effective transfer learning. Specifically, we show that state-of-the-art results can be obtained in several applications by leveraging the general-purpose representations from ViFM backbones. Furthermore, our results reveal the limitations of existing ViFMs, and highlight opportunities for the development of generalizable models for high-impact scientific applications. We release our code at https://github.com/google-deepmind/scivid to facilitate further research in the development of ViFMs.

  • 13 authors
·
Jul 4, 2025

Just Dance with $π$! A Poly-modal Inductor for Weakly-supervised Video Anomaly Detection

Weakly-supervised methods for video anomaly detection (VAD) are conventionally based merely on RGB spatio-temporal features, which continues to limit their reliability in real-world scenarios. This is due to the fact that RGB-features are not sufficiently distinctive in setting apart categories such as shoplifting from visually similar events. Therefore, towards robust complex real-world VAD, it is essential to augment RGB spatio-temporal features by additional modalities. Motivated by this, we introduce the Poly-modal Induced framework for VAD: "PI-VAD", a novel approach that augments RGB representations by five additional modalities. Specifically, the modalities include sensitivity to fine-grained motion (Pose), three dimensional scene and entity representation (Depth), surrounding objects (Panoptic masks), global motion (optical flow), as well as language cues (VLM). Each modality represents an axis of a polygon, streamlined to add salient cues to RGB. PI-VAD includes two plug-in modules, namely Pseudo-modality Generation module and Cross Modal Induction module, which generate modality-specific prototypical representation and, thereby, induce multi-modal information into RGB cues. These modules operate by performing anomaly-aware auxiliary tasks and necessitate five modality backbones -- only during training. Notably, PI-VAD achieves state-of-the-art accuracy on three prominent VAD datasets encompassing real-world scenarios, without requiring the computational overhead of five modality backbones at inference.

  • 8 authors
·
May 19, 2025

CATR: Combinatorial-Dependence Audio-Queried Transformer for Audio-Visual Video Segmentation

Audio-visual video segmentation~(AVVS) aims to generate pixel-level maps of sound-producing objects within image frames and ensure the maps faithfully adhere to the given audio, such as identifying and segmenting a singing person in a video. However, existing methods exhibit two limitations: 1) they address video temporal features and audio-visual interactive features separately, disregarding the inherent spatial-temporal dependence of combined audio and video, and 2) they inadequately introduce audio constraints and object-level information during the decoding stage, resulting in segmentation outcomes that fail to comply with audio directives. To tackle these issues, we propose a decoupled audio-video transformer that combines audio and video features from their respective temporal and spatial dimensions, capturing their combined dependence. To optimize memory consumption, we design a block, which, when stacked, enables capturing audio-visual fine-grained combinatorial-dependence in a memory-efficient manner. Additionally, we introduce audio-constrained queries during the decoding phase. These queries contain rich object-level information, ensuring the decoded mask adheres to the sounds. Experimental results confirm our approach's effectiveness, with our framework achieving a new SOTA performance on all three datasets using two backbones. The code is available at https://github.com/aspirinone/CATR.github.io

  • 5 authors
·
Sep 18, 2023

SPARE: Shared Perception and Adaptive Retrieval of Evidence for Streaming Video Understanding

Streaming video understanding requires answering questions from the observed video, with evidence drawn from recent observations or earlier events. Historical context can improve recall but may interfere with judgments based on recent frames. Its usefulness depends on both when it is introduced and which clips are selected, while relevance alone does not guarantee sufficient evidence for an answer. We propose SPARE, a framework that combines adaptive historical retrieval with visual encoder sharing. A lightweight gate predicts whether recent observations provide sufficient evidence to answer the question. When additional evidence is predicted to be necessary, a multimodal embedding model retrieves relevant historical clips to supplement the current context. LoRA instruction tuning trains the understanding model to use recent observations and retrieved history jointly and abstain when the evidence remains insufficient. To reduce redundant visual parameters, the understanding and retrieval branches share a visual encoder while retaining separate language backbones. Four linear adapters align the shared features with the retrieval model through distillation at the visual token and final retrieval embedding levels. With visual-only inputs, SPARE achieves 77.78% on the evaluated Real-time and Backward task groups of OVO-Bench and 73.31% on StreamingBench. Compared with Qwen3-VL-8B-Instruct evaluated at 2 fps, SPARE improves accuracy by 20.68 percentage points on OVO-Bench and 14.15 percentage points on StreamingBench.

  • 10 authors
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Oct 15

Which Pretraining Paradigm Better Serves Spatial Intelligence? An Empirical Comparison of Vision-Language and Video Generation Models

Spatial intelligence requires visual representations that capture both semantic objects and geometric structure in the physical world. To support this, two major pre-training schemes are now widely used as foundation backbones: Vision-Language Models (VLMs), which use language supervision to align visual observations with semantic concepts, and Video Generation Models (VGMs), which learn from temporally evolving visual worlds. However, it still remains unclear which pre-training scheme provides a better representation substrate for spatial intelligence. In this paper, we present the first systematic frozen-feature probing study of VLMs and VGMs across three representative axes of spatial intelligence: semantic tagging, instance grouping, and 3D geometry prediction. Using the lightweight probe, our framework enables a controlled comparison of what information is already encoded in frozen representations from two model families. Experimental results reveal a clear complementarity: VLMs are stronger at semantic tagging and instance grouping, while VGMs provide more accessible signals for dense geometry and camera motion. Moreover, a naive fusion of the two already yields a representation that excels at both geometry and semantics, suggesting a promising direction for building stronger spatial-intelligence backbones by effectively integrating features from both model families. Our code is available at https://github.com/om-ai-lab/Probing-VLM-VGM{https://github.com/om-ai-lab/Probing-VLM-VGM}.

omlab OmAI Lab
·
May 26 2

V-Nutri: Dish-Level Nutrition Estimation from Egocentric Cooking Videos

Nutrition estimation of meals from visual data is an important problem for dietary monitoring and computational health, but existing approaches largely rely on single images of the finally completed dish. This setting is fundamentally limited because many nutritionally relevant ingredients and transformations, such as oils, sauces, and mixed components, become visually ambiguous after cooking, making accurate calorie and macronutrient estimation difficult. In this paper, we investigate whether the cooking process information from egocentric cooking videos can contribute to dish-level nutrition estimation. First, we further manually annotated the HD-EPIC dataset and established the first benchmark for video-based nutrition estimation. Most importantly, we propose V-Nutri, a staged framework that combines Nutrition5K-pretrained visual backbones with a lightweight fusion module that aggregates features from the final dish frame and cooking process keyframes extracted from the egocentric videos. V-Nutri also includes a cooking keyframes selection module, a VideoMamba-based event-detection model that targets ingredient-addition moments. Experiments on the HD-EPIC dataset show that process cues can provide complementary nutritional evidence, improving nutrition estimation under controlled conditions. Our results further indicate that the benefit of process keyframes depends strongly on backbone representation capacity and event detection quality. Our code and annotated dataset is available at https://github.com/K624-YCK/V-Nutri.

  • 3 authors
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Apr 12

World Models Need a Physical Registry: Learning Internal Predictive States for Physically Plausible World Models

Video world models must generate physically plausible futures, not just realistic frames. Existing approaches typically use semantic, physical, or predictive information to guide the visual generation stream, leaving a fundamental question: where inside the generator should predictions of scene evolution live? Standard video tokens jointly encode appearance and dynamics, but provide no distinct state for learning and reading predictive dynamics. We answer this question with the Physical Registry: temporally grounded registry slots inside a video DiT that are initialized from an observation-conditioned forecast, co-evolve with video tokens, and receive future-representation supervision, making predictive dynamics an explicit, readable state of the generator. In a controlled comparison of predictive-state interfaces on Physics-IQ Verified, Physical Registry improves vanilla fine-tuning by 9.9/8.7 points on I2V/V2V, the largest gain among the interfaces we compare. Across all Cosmos and WAN backbones, Physical Registry improves Physics-IQ Verified scores. With only 0.45% additional parameters, it enables Cosmos 3 Nano 16B to surpass the published I2V score of Cosmos 3 Super 64B (43.56 vs. 42.7). On WorldModelBench, it also improves physical adherence and the total score for all four evaluated backbones. Because the registry becomes candidate-specific while remaining readable, the Physical Registry Selector (PRS) ranks emerging futures by how far their intermediate registry readouts depart from the shared forecast before full denoising is complete. Across four backbones, this selection improves I2V scores by 5.6-15.9% without completed-video external scoring. Together, these results support a broader principle: dynamics prediction should live as an explicit model state that co-evolves with the video representation. Project page: https://grainsack.github.io/physical-registry/

  • 4 authors
·
Oct 11

RefineRank: Joint Box Refinement and Ranking for Surgical Spatio-Temporal Grounding

Surgical spatio-temporal grounding (STG) requires locating, at each video time specified by a procedural question, the object that the question asks about. Existing approaches face a trade-off: vision language models understand the question context but produce imprecise coordinates, whereas open-set detectors provide localized candidate boxes whose confidence does not reflect which box answers the question. We introduce RefineRank, which closes this gap at the candidate-box level. A compact trainable module, RefineNet, combines the language and regional features of a frozen medical vision language model with the proposals of a frozen open-set detector: it predicts a bounded coordinate correction and a quality score for every candidate box, and a fixed decoding rule returns the original or refined box with the highest score. On the MedVidBench Official Rankings (Verified), RefineRank records 0.421 STG mIoU, the highest displayed STG score, while its global multi-metric rank is 11. In a controlled evaluation on separate training and evaluation videos, coordinate correction raises the candidate oracle upper bound from 0.6772 to 0.7302, and ranking the joint pool of original and refined candidates by their RefineNet scores improves STG mIoU from 0.2719 to 0.4534, whereas separately trained selectors over the same pool reach at most 0.4186. These results show that a small box-level module can reconcile question understanding with precise localization without retraining either backbone. Code is available at [https://github.com/linzhe001/RefineRank](https://github.com/linzhe001/RefineRank).

  • 6 authors
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Aug 24

UniPT: Universal Parallel Tuning for Transfer Learning with Efficient Parameter and Memory

Fine-tuning pre-trained models has emerged as a powerful technique in numerous domains, owing to its ability to leverage enormous pre-existing knowledge and achieve remarkable performance on downstream tasks. However, updating the parameters of entire networks is computationally intensive. Although state-of-the-art parameter-efficient transfer learning (PETL) methods significantly reduce the trainable parameters and storage demand, almost all of them still need to back-propagate the gradients through large pre-trained networks. This memory-extensive characteristic extremely limits the applicability of PETL methods in real-world scenarios. To this end, we propose a new memory-efficient PETL strategy, dubbed Universal Parallel Tuning (UniPT). Specifically, we facilitate the transfer process via a lightweight learnable parallel network, which consists of two modules: 1) A parallel interaction module that decouples the inherently sequential connections and processes the intermediate activations detachedly of the pre-trained network. 2) A confidence aggregation module that learns optimal strategies adaptively for integrating cross-layer features. We evaluate UniPT with different backbones (e.g., VSEinfty, CLIP4Clip, Clip-ViL, and MDETR) on five challenging vision-and-language tasks (i.e., image-text retrieval, video-text retrieval, visual question answering, compositional question answering, and visual grounding). Extensive ablations on ten datasets have validated that our UniPT can not only dramatically reduce memory consumption and outperform the best memory-efficient competitor, but also achieve higher performance than existing PETL methods in a low-memory scenario on different architectures. Our code is publicly available at: https://github.com/Paranioar/UniPT.

  • 6 authors
·
Aug 28, 2023

GorillaWatch: An Automated System for In-the-Wild Gorilla Re-Identification and Population Monitoring

Monitoring critically endangered western lowland gorillas is currently hampered by the immense manual effort required to re-identify individuals from vast archives of camera trap footage. The primary obstacle to automating this process has been the lack of large-scale, "in-the-wild" video datasets suitable for training robust deep learning models. To address this gap, we introduce a comprehensive benchmark with three novel datasets: Gorilla-SPAC-Wild, the largest video dataset for wild primate re-identification to date; Gorilla-Berlin-Zoo, for assessing cross-domain re-identification generalization; and Gorilla-SPAC-MoT, for evaluating multi-object tracking in camera trap footage. Building on these datasets, we present GorillaWatch, an end-to-end pipeline integrating detection, tracking, and re-identification. To exploit temporal information, we introduce a multi-frame self-supervised pretraining strategy that leverages consistency in tracklets to learn domain-specific features without manual labels. To ensure scientific validity, a differentiable adaptation of AttnLRP verifies that our model relies on discriminative biometric traits rather than background correlations. Extensive benchmarking subsequently demonstrates that aggregating features from large-scale image backbones outperforms specialized video architectures. Finally, we address unsupervised population counting by integrating spatiotemporal constraints into standard clustering to mitigate over-segmentation. We publicly release all code and datasets to facilitate scalable, non-invasive monitoring of endangered species

  • 14 authors
·
Dec 8, 2025

World Action Models: A Survey

World Action Models (WAMs) are embodied predictive-action models that make a forecast of the future available to action. Recent WAMs repurpose large video generation models, and a parallel line relies on language or vision-language backbones without a video-generation core. This rapid expansion has blurred the boundary among broad world models, video generation models, action-grounded video world models, Vision-Language-Action policies, and WAMs. This survey gives the field a common account. It first clarifies these boundaries, then organizes existing works through two complementary views. The first view asks what each method is required to generate, spanning rendered futures, latent futures, and video-generation-free action reasoning. The second view decomposes each method by predictive substrate, backbone, action coupling, and deployment regime. This anatomy supports a unified discussion of interactability, causality, persistence, physical plausibility, and generalization, followed by data, evaluation, and open challenges. Across these axes, a consistent design pattern emerges: WAMs are not simply video generators with action heads, but predictive-action methods whose design choices trade representational richness against compute, memory, latency, and action-label cost. The field is moving toward methods that generate less of the future while preserving what control requires. The survey homepage is available at https://world-action-models.github.io/.