The fixed-point bundle method over product-of-simplex domains arising from game equilibria Paper • 2609.16158 • Published 5 days ago • 8
PrismaCoder: Pushing the Boundaries of Open Multimodal Code Intelligence through Decomposed Rubric Synthesis Paper • 2610.20538 • Published 14 days ago • 72
SimVTA: Simulation-Grounded Video-Trajectory Alignment for Driving World Action Models Paper • 2610.13781 • Published 19 days ago • 33
FineSplat: Fine Patches, Local Groups, Detailed Splats Paper • 2610.25011 • Published 10 days ago • 36
Which Agent's Skill Should Change? Group-Relative Credit Assignment for Evolving Multi-Agent Teams Paper • 2610.27227 • Published 9 days ago • 22
CompactSplat: Spatially Adaptive Gaussian Distribution for Feedforward Scene Reconstruction Paper • 2610.13177 • Published 19 days ago • 34
StyleStream 2.0: Fast and Controllable Streaming Voice Style Conversion Paper • 2610.28940 • Published 8 days ago • 17
PAR: Progress-Aligned Recurrence for Length Generalization in State Tracking Paper • 2610.27628 • Published 8 days ago • 168
Scene-Designer: Learning Design Intelligence for Agentic 3D Scene Generation Paper • 2610.23121 • Published 12 days ago • 64
Mobile-4DGS: Unified Static-Dynamic Real-time Mobile Gaussian Splatting Paper • 2610.05289 • Published 24 days ago • 30
SPLATIFY: Reproduce, Discover, Innovate! From Papers and Ideas to Trainable 3DGS Code Paper • 2610.09116 • Published 22 days ago • 13
VIEWCRAFT: Evolving What Multimodal Agents See and How They Read It Paper • 2610.15915 • Published 17 days ago • 25
EgoExplorer: A Vision-Motion-Touch Observatory for Human Loco-Manipulation In Situ Paper • 2610.18872 • Published 15 days ago • 28
The Life Cycle of a Massive Activation: Stochastic Birth, Weight-Decay-Driven Growth, and Competitive Consolidation Paper • 2610.00423 • Published 23 days ago • 9
OuroWorld: Bringing Any 3D World Alive as Diverse, Endlessly Looping 3D Cinemagraphs Paper • 2610.12461 • Published 20 days ago • 68